Luc Geurts
Orcid: 0000-0002-9608-9147
According to our database1,
Luc Geurts
authored at least 47 papers
between 2011 and 2024.
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Bibliography
2024
Multimodal Technol. Interact., 2024
Proceedings of the Eighteenth International Conference on Tangible, 2024
Automated Optic Disc Localization from Smartphone-Captured Low Quality Fundus Images using YOLOv8n-Based Model.
Proceedings of the IEEE International Symposium on Medical Measurements and Applications, 2024
Tangible Affect: A Literature Review of Tangible Interactive Systems Addressing Human Core Affect, Emotions and Moods.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Performance and Pleasure: Exploring the Perceived Usefulness and Appeal of Physical Activity Data Visualizations with Older Adults.
ACM Trans. Access. Comput., September, 2023
3, 2, 1 Start with Breastfeeding: Supporting Partner Involvement in Breastfeeding Education Through a Gamified Mobile App.
Proceedings of the Mensch und Computer 2023, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the CENTERIS 2023 - International Conference on ENTERprise Information Systems / ProjMAN - International Conference on Project MANagement / HCist, 2023
2022
Challenges and Opportunities for Playful Technology in Health Prevention: Using Virtual Reality to Supplement Breastfeeding Education.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Escape from the Hamster Wheel: Exploring the Role of Joy of Movement in Movement-based Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of Breastfeeding.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Flexible Activity Tracking for Older Adults Using Mobility Aids - An Exploratory Study on Automatically Identifying Movement Modality.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
2021
Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults.
ACM Trans. Access. Comput., 2021
End-to-end speech emotion recognition using a novel context-stacking dilated convolution neural network.
EURASIP J. Audio Speech Music. Process., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
ACM Trans. Comput. Heal., 2020
Worriers versus Warriors: Tailoring mHealth to Address Differences in Patients with Chronic Arthritis.
Proceedings of the 8th IEEE International Conference on Healthcare Informatics, 2020
Adieu recurrence? End-to-end speech emotion recognition using a context stacking dilated convolutional network.
Proceedings of the 28th European Signal Processing Conference, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Paradoxes in Eye Health Care in Low-Income Countries and Design Strategies for Mobile Health Technology to Overcome them.
EAI Endorsed Trans. Pervasive Health Technol., 2019
Proceedings of the Thirteenth International Conference on Tangible, 2019
A Dyad of Lenses for the Motivational Design of mHealth: Bridging the Gap between Health Theory and App Design.
Proceedings of the 2019 IEEE International Conference on Healthcare Informatics, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Turning tables: a structured focus group method to remediate unequal power during participatory design in health care.
Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
2016
Getting a GRIP on work-related stress: design and evaluation of a nature inspired relaxation space.
Int. J. Arts Technol., 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Int. J. Child Comput. Interact., 2014
Proceedings of the Eighth International Conference on Tangible, 2014
Proceedings of the Games for Health 2014, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2013
The skweezee system: enabling the design and the programming of squeeze interactions.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers.
Proceedings of the Games for Health, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Translating preschoolers' game experiences into design guidelines via a laddering study.
Proceedings of the Interaction Design and Children 2013, 2013
2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
Proceedings of the 4th International Conference on Fun and Games, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Digital games for physical therapy: fulfilling the need for calibration and adaptation.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011