Lu Wang

Orcid: 0000-0002-2248-3328

Affiliations:
  • Shandong University, Department of Computer Science, China (PhD 2009)


According to our database1, Lu Wang authored at least 61 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
Real-time all-frequency global illumination with radiance caching.
Comput. Vis. Media, October, 2024

TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction.
ACM Trans. Graph., July, 2024

A Tiny Example Based Procedural Model for Real-Time Glinty Appearance Rendering.
J. Comput. Sci. Technol., July, 2024

Stereo-consistent Screen Space Reflection.
Comput. Graph. Forum, July, 2024

Temporal Coherence-Based Distributed Ray Tracing of Massive Scenes.
IEEE Trans. Vis. Comput. Graph., February, 2024

Real-time Neural Woven Fabric Rendering.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

Neural Super-Resolution for Real-Time Rendering with Radiance Demodulation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
Neural Temporal Denoising for Indirect Illumination.
IEEE Trans. Vis. Comput. Graph., December, 2023

Efficient Caustics Rendering via Spatial and Temporal Path Reuse.
Comput. Graph. Forum, October, 2023

Ray-aligned Occupancy Map Array for Fast Approximate Ray Tracing.
Comput. Graph. Forum, July, 2023

2022
Practical level-of-detail aggregation of fur appearance.
ACM Trans. Graph., 2022

Recent advances in glinty appearance rendering.
Comput. Vis. Media, 2022

Real-Time Microstructure Rendering with MIP-Mapped Normal Map Samples.
Comput. Graph. Forum, 2022

Lightweight Neural Basis Functions for All-Frequency Shading.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

2021
Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model.
IEEE Trans. Vis. Comput. Graph., 2021

Neural complex luminaires: representation and rendering.
ACM Trans. Graph., 2021

Cross-device task interaction framework between the smart watch and the smart phone.
Pers. Ubiquitous Comput., 2021

Temporally Reliable Motion Vectors for Real-time Ray Tracing.
Comput. Graph. Forum, 2021

Path-based Monte Carlo Denoising Using a Three-Scale Neural Network.
Comput. Graph. Forum, 2021

A 3D sunken-relief generation method of human faces from depth images of feature lines.
CCF Trans. Pervasive Comput. Interact., 2021

2020
Fast Computation of Single Scattering in Participating Media with Refractive Boundaries Using Frequency Analysis.
IEEE Trans. Vis. Comput. Graph., 2020

Employing Shadows for Multi-Person Tracking Based on a Single RGB-D Camera.
Sensors, 2020

Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network.
J. Comput. Sci. Technol., 2020

A detail preserving neural network model for Monte Carlo denoising.
Comput. Vis. Media, 2020

Unsupervised Image Reconstruction for Gradient-Domain Volumetric Rendering.
Comput. Graph. Forum, 2020

Two-layer microfacet model with diffraction.
Comput. Graph., 2020

Joint SVBRDF Recovery and Synthesis From a Single Image using an Unsupervised Generative Adversarial Network.
Proceedings of the 31st Eurographics Symposium on Rendering, 2020

2019
A Stationary SVBRDF Material Modeling Method Based on Discrete Microsurface.
Comput. Graph. Forum, 2019

A task and data balanced distributed photon mapping method.
Comput. Graph., 2019

Catch the Shadow: Person Tracking Under Occlusion with a Single RGB-D Camera.
Proceedings of the 2019 IEEE SmartWorld, 2019

Optimization Strategies for Real-Time Rendering of Virtual Scenes on Heterogeneous Mobile Devices.
Proceedings of the 2019 IEEE SmartWorld, 2019

Leveraging Blowing as a Directly Controlled Interface.
Proceedings of the 2019 IEEE SmartWorld, 2019

An Online Mechanism for Purchasing IaaS Instances and Scheduling Pleasingly Parallel Jobs in Cloud Computing Environments.
Proceedings of the 39th IEEE International Conference on Distributed Computing Systems, 2019

2018
The design and empirical evaluations of 3D positioning techniques for pressure-based touch control on mobile devices.
Pers. Ubiquitous Comput., 2018

Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable Model.
Comput. Graph. Forum, 2018

Vectorized point based global illumination on Intel MIC architecture.
Comput. Graph., 2018

A compact representation for multiple scattering in participating media using neural networks.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

A Truthful Mechanism for Optimally Purchasing IaaS Instances and Scheduling Parallel Jobs in Service Clouds.
Proceedings of the Service-Oriented Computing - 16th International Conference, 2018

2017
Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: A New Genre.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
A survey of photon mapping state-of-the-art research and future challenges.
Frontiers Inf. Technol. Electron. Eng., 2016

Adaptive Photon Mapping Based on Gradient.
J. Comput. Sci. Technol., 2016

Pressure-based touch positioning techniques for 3D objects.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Progressive photon mapping with sample elimination.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Distributed Global Illumination Method Based on Photon Mapping.
Proceedings of the International Conference on Identification, 2016

Efficient Point based Global Illumination on Intel MIC Architecture.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Coherent Photon Mapping on the Intel MIC Architecture.
J. Comput. Sci. Technol., 2015

Stylized strokes for coherent line drawings.
Comput. Vis. Media, 2015

2014
Region-based bas-relief generation from a single image.
Graph. Model., 2014

2013
Portrait drawing from corresponding range and intensity images.
J. Zhejiang Univ. Sci. C, 2013

Natural Interaction Based Online Military Boxing Learning System.
Int. J. Distance Educ. Technol., 2013

Coherent Stylized Lines for Mesh Surfaces by Contour Triangles.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

Evaluating line drawings of human face.
Proceedings of the Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2013

2011
Efficient implementation of point set reconstruction by multi-layer peeling algorithm.
Comput. Graph., 2011

Game-Based Mobile Learning System for Campus on Android Platform.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
O3D-Based Game Learning Environments for Cultural Heritage Online Education.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2008
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces.
IEEE Trans. Vis. Comput. Graph., 2008

2006
New Intersection Algorithm of Convex Polygons Based on Voronoi Diagrams.
Proceedings of the 3rd International Symposium on Voronoi Diagrams in Science and Engineering, 2006

Design of a Walkthrough System for Virtual Museum Based on Voronoi Diagram.
Proceedings of the 3rd International Symposium on Voronoi Diagrams in Science and Engineering, 2006

2005
A system framework and key techniques for multi-user cooperative interaction in virtual museum based on Voronoi diagram.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

Cooperative design and data management of virtual museum based on Voronoi diagram.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

Design and implementation of enabled grid-based digital museum.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005


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