Loutfouz Zaman

Orcid: 0000-0003-4966-8899

According to our database1, Loutfouz Zaman authored at least 33 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Exploring Players' Perspectives: A Comprehensive Topic Modeling Case Study on Elden Ring.
Inf., September, 2024

Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS Genres.
Proc. ACM Hum. Comput. Interact., 2024

Cloud Gaming: Revolutionizing the Gaming World for Players and Developers Alike.
Interactions, 2024

2023
Deep Learning Pet Identification Using Face and Body.
Inf., May, 2023

NCCollab: collaborative behavior tree authoring in game development.
Multim. Tools Appl., 2023

Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data.
Int. J. Hum. Comput. Interact., 2023

Predicting subscription renewal using binary classification in World of Warcraft.
Entertain. Comput., 2023

A Comparison of Interfaces for Learning How to Play a Mixed Reality Handpan.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

Facial Emotion Recognition in VR Games.
Proceedings of the IEEE Conference on Games, 2023

Automatic Bug Detection in Games using LSTM Networks.
Proceedings of the IEEE Conference on Games, 2023

2022
NCAlt: Alternatives and Difference Visualizations for Behavior Trees in Game Development Learning.
Proc. ACM Hum. Comput. Interact., 2022

Spell Painter: Motion Controlled Spellcasting for a Wizard Video Game.
Proceedings of the HCI in Games, 2022

Data Analysis and Friendship Prediction for Twitch Streamers.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

2021
Exploring alternatives with Unreal Engine's Blueprints Visual Scripting System.
Entertain. Comput., 2021

Automated Escalation and Incident Management in Healthcare During Mass Casualties and Pandemic Events.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service, 2021

Jessy: A Conversational Assistant for Tutoring Digital Board Games.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
UniNet: A Mixed Reality Driving Simulator.
Proceedings of the 46th Graphics Interface Conference 2020, 2020

Echo: Analyzing Gameplay Sessions by Reconstructing Them From Recorded Data.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
Social Spending: An Empirical Study on Peer Pressure and Player Spending in Games.
Proceedings of the HCI in Games, 2019

SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

FRVRIT: A Tool for Full Body Virtual Reality Game Evaluation.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Shk-9: A new tool in approach of glycoprotein annotation.
SoftwareX, 2018

GEM-NI+: Leveraging Difference Visualization and Multiple Displays for Supporting Multiple Complex Generative Design Alternatives.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Chromotype: A Computer-Assisted Design Tool for Palette Generation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
MACE: A New Interface for Comparing and Editing of Multiple Alternative Documents for Generative Design.
Proceedings of the 2017 ACM Symposium on Document Engineering, 2017

2015
<i>GEM-NI</i>: A System for Creating and Managing Alternatives In Generative Design.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2012
Poster: Evaluation of a 3D UI with different input technologies.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencing.
Proceedings of the Graphics Interface 2011 Conference, 2011

DARLS: differencing and merging diagrams using dual view, animation, re-layout, layers and a storyboard.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
A new interface for cloning objects in drawing systems.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Touchscreens vs. traditional controllers in handheld gaming.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2006
The design and realization of CoViD: a system for collaborative virtual 3D design.
Virtual Real., 2006


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