Loutfouz Zaman
Orcid: 0000-0003-4966-8899
According to our database1,
Loutfouz Zaman
authored at least 33 papers
between 2006 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Exploring Players' Perspectives: A Comprehensive Topic Modeling Case Study on Elden Ring.
Inf., September, 2024
Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS Genres.
Proc. ACM Hum. Comput. Interact., 2024
Interactions, 2024
2023
Multim. Tools Appl., 2023
Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data.
Int. J. Hum. Comput. Interact., 2023
Entertain. Comput., 2023
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
2022
NCAlt: Alternatives and Difference Visualizations for Behavior Trees in Game Development Learning.
Proc. ACM Hum. Comput. Interact., 2022
Proceedings of the HCI in Games, 2022
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
2021
Entertain. Comput., 2021
Automated Escalation and Incident Management in Healthcare During Mass Casualties and Pandemic Events.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
2020
Proceedings of the 46th Graphics Interface Conference 2020, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
2019
Proceedings of the HCI in Games, 2019
SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
GEM-NI+: Leveraging Difference Visualization and Multiple Displays for Supporting Multiple Complex Generative Design Alternatives.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
MACE: A New Interface for Comparing and Editing of Multiple Alternative Documents for Generative Design.
Proceedings of the 2017 ACM Symposium on Document Engineering, 2017
2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencing.
Proceedings of the Graphics Interface 2011 Conference, 2011
DARLS: differencing and merging diagrams using dual view, animation, re-layout, layers and a storyboard.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
2006
Virtual Real., 2006