Louise Sauvé

Orcid: 0000-0001-5362-7104

According to our database1, Louise Sauvé authored at least 17 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Developing the Digital Literacy of People with Cognitive Limitations in the Workplace.
SN Comput. Sci., March, 2023

2022
Using Inclusive Design for People with Cognitive Limitations to Develop Online Training in the Workplace.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
Associations of Student Characteristics and Course Organization Factors with Dropping out of University Distance and Online Learning.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2019
Self-regulation Strategies of Students Enrolled in a Distance and Online University Education Program.
Proceedings of the Advances in Web-Based Learning - ICWL 2019, 2019

Designing a User-Friendly Educational Game for Older Adults.
Proceedings of the Advances in Web-Based Learning - ICWL 2019, 2019

Digital Gaming by Older Adults: Can It Enhance Social Connectedness?
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

User-Centered Design: An Effective Approach for Creating Online Educational Games for Seniors.
Proceedings of the Computer Supported Education - 11th International Conference, 2019

Learning with Educational Games: Adapting to Older Adult's Needs.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2016
Can Digital Games Help Seniors Improve their Quality of Life?
Proceedings of the CSEDU 2016, 2016

2014
Benefits and Barriers of Older Adults' Digital Gameplay.
Proceedings of the CSEDU 2014, 2014

2009
Design Tools for Online Educational Games: Concept and Application.
Trans. Edutainment, 2009

2007
Distinguishing between Games and Simulations: A Systematic Review.
J. Educ. Technol. Soc., 2007

2005
Scene Perception, Gaze Behavior, and Perceptual Learning in Virtual Environments.
Cyberpsychology Behav. Soc. Netw., 2005

Playing And Learning Without Borders: A Real-time Online Play Environment.
Proceedings of the Digital Games Research Conference 2005, 2005

Games, Simulations and Simulation Games : theoretical underpinnings.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Assessing Perceptual Learning Dynamics During Visual Search in Virtual Immersion Using Eye-Tracking Technologies.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

Assessing Top-Down and Bottom-Up Effects on Perceptual Learning Through Eye-Tracking Technologies Applied in Virtual Immersion.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004


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