Louis Nisiotis

Orcid: 0000-0002-8018-1352

According to our database1, Louis Nisiotis authored at least 17 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
A Comparative Assessment of Technology Acceptance and Learning Outcomes in Computer-based versus VR-based Pedagogical Agents.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Exploring Gaming Technologies, Digital Twins, and VR to Visualise Wireless Propagation Simulations.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024

2023
Developing a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage - A Progress Report.
Proceedings of the GCH 2023, 2023

Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR Environment.
Proceedings of the 3rd International Conference on Interactive Media, 2023

Embracing Cultural Heritage Through Virtual Reality: Development, Usability and Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti.
Proceedings of the Extended Reality - International Conference, 2023

2021
Work-In-Progress-An Intelligent Immersive Learning System Using AI, XR and Robots.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Initial Evaluation of an Intelligent Virtual Museum Prototype Powered by AI, XR and Robots.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2020
Lessons Learned Using a Virtual World to Support Collaborative Learning in the Classroom.
J. Univers. Comput. Sci., 2020

Work-in-Progress - Converging Virtual Reality, Robots, and Social Networks to Support Immersive Learning.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
The Relationship Between Students' Engagement and the Development of Transactive Memory Systems in MUVE: An Experience Report.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Virtual Museums as a New Type of Cyber-Physical-Social System.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
The Development and Evolution of Transactive Memory System Over Time in MUVEs.
Proceedings of the 2018 10th Computer Science and Electronic Engineering Conference, 2018

2017
The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

2016
The use of cyber campuses to support online learning for students experiencing barriers accessing education.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016

2014
The Evaluation of SHU3DED Cyber Campus - A Pilot Study.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014


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