Louanne E. Boyd
Orcid: 0000-0002-9244-6581Affiliations:
- Chapman University, CA, USA
According to our database1,
Louanne E. Boyd
authored at least 33 papers
between 2010 and 2024.
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Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on chapman.edu
On csauthors.net:
Bibliography
2024
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games.
IEEE Trans. Games, September, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring the "Freedom to be Me" through Design Sprints with Neurodivergent Scholars.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
2023
Global Filter: Augmenting Images to Support Seeing the "Big Picture" for People with Local Interference.
ACM Trans. Comput. Hum. Interact., 2023
VRMoVi: Towards an Expressive Visualization for Human Motion and Object Interaction in Virtual Reality.
CoRR, 2023
Towards a Virtual Reality Visualization of Hand-Object Interactions to Support Remote Physical Therapy.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
2022
Cognality VR: Exploring a Mobile VR App with Multiple Stakeholders to Reduce Meltdowns in Autistic Children.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Designing, Developing, and Evaluating a Global Filter to Work Around Local Interference for Children with Autism.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Combining Eye Tracking and Verbal Response to Understand the Impact of a Global Filter.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
A Virtual Reality System for Practicing Conversation Skills for Children with Autism.
Multimodal Technol. Interact., 2019
Toward digital image processing and eye tracking to promote visual attention for people with autism.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
IEEE Pervasive Comput., 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
From Behavioral and Communication Intervention to Interaction Design: User Perspectives from Clinicians.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
Understanding the Role Fluidity of Stakeholders During Assistive Technology Research "In the Wild".
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
ProCom: Designing and Evaluating a Mobile and Wearable System to Support Proximity Awareness for People with Autism.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
ProCom: designing a mobile and wearable system to support proximity awareness for people with autism.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016
2015
Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder.
ACM Trans. Access. Comput., 2015
2012
MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2010
vSked: evaluation of a system to support classroom activities for children with autism.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
vSked: an interactive visual schedule system for use in classrooms for children with autism.
Proceedings of the Interaction Design and Children, 2010