Loïc Caroux
Orcid: 0000-0002-3794-9653
According to our database1,
Loïc Caroux
authored at least 19 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design Choices.
Int. J. Hum. Comput. Interact., August, 2024
2023
Evaluating the Impact of Time-to-Collision Constraint and Head Gaze on Usability for Robot Navigation in a Corridor.
IEEE Trans. Hum. Mach. Syst., December, 2023
Earcons to reduce mode confusions in partially automated vehicles: Development and application of an evaluation method.
Int. J. Hum. Comput. Stud., August, 2023
Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience.
Behav. Inf. Technol., July, 2023
2022
Influence of visual background complexity and task difficulty on action video game players' performance.
Entertain. Comput., 2022
2021
Video Game Interfaces and Diegesis: The Impact on Experts and Novices' Performance and Experience in Virtual Reality.
Int. J. Hum. Comput. Interact., 2021
Indicating the Limits of Partially Automated Vehicles with Drivers' Peripheral Vision: An Online Study.
Proceedings of the Advances in Human Aspects of Transportation, 2021
2020
Acceptability of notifications delivered to older adults by technology-based assisted living services.
Univers. Access Inf. Soc., 2020
ReCoVac : Décision autonome de reprise de la conduite d'un véhicule autonome et connecté.
Proceedings of the Architectures multi-agents pour la simulation de systeèmes complexes, 2020
2018
Towards context-aware assistive applications for aging in place via real-life-proof activity detection.
J. Ambient Intell. Smart Environ., 2018
2017
Proceedings of the 2017 IEEE SmartWorld, 2017
2016
Int. J. Hum. Comput. Stud., 2016
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016
2015
How visual background motion and task difficulty modulate players' performance in a shooting task.
Displays, 2015
Comput. Hum. Behav., 2015
2014
Verification of daily activities of older adults: a simple, non-intrusive, low-cost approach.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
2013
Investigating memory constraints on recall of options in interactive voice response system messages.
Behav. Inf. Technol., 2013
2011
Maximizing Players' Anticipation by Applying the Proximity-Compatibility Principle to the Design of Video Games.
Hum. Factors, 2011
2010
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010