Loïc Barthe

Orcid: 0000-0001-9908-3640

Affiliations:
  • IRIT, Toulouse, France


According to our database1, Loïc Barthe authored at least 74 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
Computing properties of subdivision schemes using small real Fourier indexed matrices.
Comput. Aided Geom. Des., 2024

RING-NeRF : Rethinking Inductive Biases for Versatile and Efficient Neural Fields.
Proceedings of the Computer Vision - ECCV 2024, 2024

2023
RING-NeRF: A Versatile Architecture based on Residual Implicit Neural Grids.
CoRR, 2023

Challenges and Opportunities of Content Optimization for Freeform User Interfaces.
CoRR, 2023

ImmersiveIML - Immersive interactive machine learning for 3D point cloud classification: the neural network at your fingertips.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

User-Driven Constraints for Layout Optimisation in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds.
ACM Trans. Graph., 2022

Recursive analytic spherical harmonics gradient for spherical lights.
Comput. Graph. Forum, 2022

Automatic shape adjustment at joints for the implicit skinning.
Comput. Graph., 2022

2021
Dynamic Decals: Pervasive Freeform Interfaces Using Constrained Deformable Graphical Elements.
Proc. ACM Hum. Comput. Interact., 2021

Stable and efficient differential estimators on oriented point clouds.
Comput. Graph. Forum, 2021

2020
ISPH-PBD: coupled simulation of incompressible fluids and deformable bodies.
Vis. Comput., 2020

Proximity-aware multiple meshes decimation using quadric error metric.
Graph. Model., 2020

PCEDNet : A Neural Network for Fast and Efficient Edge Detection in 3D Point Clouds.
CoRR, 2020

Persistence Analysis of Multi-scale Planar Structure Graph in Point Clouds.
Comput. Graph. Forum, 2020

2019
Implicit untangling: a robust solution for modeling layered clothing.
ACM Trans. Graph., 2019

VIPER: Volume Invariant Position-based Elastic Rods.
Proc. ACM Comput. Graph. Interact. Tech., 2019

Automatic structuring of organic shapes from a single drawing.
Comput. Graph., 2019

Skeleton based cage generation guided by harmonic fields.
Comput. Graph., 2019

Multi-Scale Point Cloud Analysis.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

Feature Curve Extraction on Triangle Meshes.
Proceedings of the 12th Eurographics Workshop on 3D Object Retrieval, 2019

2018
Dynamic implicit muscles for character skinning.
Comput. Graph., 2018

Structuring and layering contour drawings of organic shapes.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018


2017
Constrained palette-space exploration.
ACM Trans. Graph., 2017

Sketch-based implicit blending.
ACM Trans. Graph., 2017

2016
From drawing to animation-ready vector graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Topology-aware neighborhoods for point-based simulation and reconstruction.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

2015
Modeling 3D animals from a side-view sketch.
Comput. Graph., 2015

2014
Robust iso-surface tracking for interactive character skinning.
ACM Trans. Graph., 2014

Globally Adaptive Control Variate for Robust Numerical Integration.
SIAM J. Sci. Comput., 2014

Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces.
Comput. Graph. Forum, 2014

Crack-free rendering of dynamically tesselated B-rep models.
Comput. Graph. Forum, 2014

2013
Implicit skinning: real-time skin deformation with contact modeling.
ACM Trans. Graph., 2013

A gradient-based implicit blend.
ACM Trans. Graph., 2013

Adequate inner bound for geometric modeling with compact field functions.
Comput. Graph., 2013

Adaptive Remeshing for Real-Time Mesh Deformation.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
An Efficient Trim Structure for Rendering Large B-Rep Models.
Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization, 2012

2011
Representativity for Robust and Adaptive Multiple Importance Sampling.
IEEE Trans. Vis. Comput. Graph., 2011

Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering.
Comput. Graph. Forum, 2011

Effective despeckling of HDR images.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Robust adaptive sampling for Monte-Carlo-based rendering.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Sample-space bright spots removal using density estimation.
Proceedings of the Graphics Interface 2011 Conference, 2011

Modèles pour la Création Interactive et Intuitive d'Objets Tridimensionnels. (Models for the interactive and intuitive creation of tri-dimensional objects).
, 2011

2010
Fitted BVH for Fast Raytracing of Metaballs.
Comput. Graph. Forum, 2010

Implicit Blending Revisited.
Comput. Graph. Forum, 2010

2009
Real-Time Hierarchical Binary-Scene Voxelization.
J. Graphics, GPU, & Game Tools, 2009

Soft Textured Shadow Volume.
Comput. Graph. Forum, 2009

BVH for efficient raytracing of dynamic metaballs on GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Accurate Shadows by Depth Complexity Sampling.
Comput. Graph. Forum, 2008

Matisse: Painting 2D regions for Modeling Free-Form Shapes.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

2007
High-Quality Adaptive Soft Shadow Mapping.
Comput. Graph. Forum, 2007

Shape modeling by sketching using convolution surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Wavelet encoding of BRDFs for real-time rendering.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering.
Proceedings of the 3rd Symposium on Point Based Graphics, 2006

Real-time Soft Shadow Mapping by Backprojection.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Realistic Soft Shadows by Penumbra-Wedges Blending.
Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, 2006

2005
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry.
Comput. Graph. Forum, 2005

Subdivision as a Sequence of Sampled <i>C</i><sup>p</sup> Surfaces.
Proceedings of the Advances in Multiresolution for Geometric Modelling, 2005

Simple Computation of the Eigencomponents of a Subdivision Matrix in the Fourier Domain.
Proceedings of the Advances in Multiresolution for Geometric Modelling, 2005

2004
Controllable Binary Csg Operators for "soft Objects".
Int. J. Shape Model., 2004

Deferred Splatting.
Comput. Graph. Forum, 2004

Dynamic surfel set refinement for high-quality rendering.
Comput. Graph., 2004

Subdivision scheme tuning around extraordinary vertices.
Comput. Aided Geom. Des., 2004

Real-Time Point Cloud Refinement.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

Interactive modelling from sketches using spherical implicit functions.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

2003
Two-dimensional Potential Fields for Advanced Implicit Modeling Operators.
Comput. Graph. Forum, 2003

Direct Computation of a Control Vertex Position on any Subdivision Level.
Proceedings of the Mathematics of Surfaces, 2003

2002
Interactive Implicit Modelling Based on C<sup>1</sup> Continuous Reconstruction of Regular Grids.
Int. J. Shape Model., 2002

Triquadratic Reconstruction for Interactive Modelling of Potential Fields (figures 1 and 2).
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Triquadratic Reconstruction for Interactive Modelling of Potential Fields.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Music-driven motion editing.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Extrusion of 1D Implicit Profiles: Theory and First Application.
Int. J. Shape Model., 2001

Implicit Extrusion Fields: General Concepts and Some Simple Applications.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001


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