Lizhou Cao

Orcid: 0000-0003-0888-8289

According to our database1, Lizhou Cao authored at least 20 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Hierarchical Spherical Cross-Parameterization for Deforming Characters.
Comput. Graph. Forum, September, 2024

Ellic's Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024

Integrating Independent Contributions in a Game Programming Assignment.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Educator's Forum, 2024

2023
An educational virtual reality game for learning historical events.
Virtual Real., December, 2023

Real-time multimodal interaction in virtual reality - a case study with a large virtual interface.
Multim. Tools Appl., July, 2023

Multi-user VR Experience for Creating and Trading Non-fungible Tokens.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

2022
Older Adults' Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games.
Interact. Comput., February, 2022

VR Edufication on Historic Lunar Roving Missions.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Hierarchical Cross-Parameterization for the Morphing of Deforming Meshes.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Real-Time Bimanual Interaction Across Virtual Workspaces.
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022

2021
Ellic's Exercise Class: promoting physical activities during exergaming with immersive virtual reality.
Virtual Real., 2021

Freehand Interaction in Virtual Reality: Bimanual Gestures for Cross-Workspace Interaction.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2020
Design and evaluation of a hand gesture recognition approach for real-time interactions.
Multim. Tools Appl., 2020

2019
Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions.
Informatics, 2019

A Multimodal Interface for Virtual Information Environments.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

A Large Curved Display System in Virtual Reality for Immersive Data Interaction.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019

2018
A Case Study of User Experience on Hand-Gesture Video Games.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
Gamification of Apollo lunar exploration missions for learning engagement.
Entertain. Comput., 2017

Hand gesture controls for image categorization in immersive virtual environments.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017


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