Lizbeth Goodman
Orcid: 0000-0003-2714-746X
According to our database1,
Lizbeth Goodman
authored at least 21 papers
between 2016 and 2024.
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Bibliography
2024
Proceedings of the Entertainment Computing - ICEC 2024, 2024
2023
Playable Experiences Through Technologies: Opportunities and Challenges for Teaching Simulation Learning and Extended Reality Solution Creation.
J. Inf. Technol. Educ. Innov. Pract., 2023
2022
Unintended Consequences when the Engineering Design Team is Noninclusive: An Exploration of the Literature.
Proceedings of the IEEE Global Engineering Education Conference, 2022
2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the Advances in Web-Based Learning - ICWL 2019, 2019
2018
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
WEAR Sustain Network: Ethical and Sustainable Technology Innovation in Wearables and Etextiles.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
2017
Int. J. Serious Games, 2017
An inclusive reading programme for individuals with autism and intellectual disability using multi-media: Application of behaviour analysis and Headsprout early reading programme.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017
Life and living: Co-designing real and virtual spaces for survivors of severe Acquired Brain Injury (sABI).
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017
Sustaining a caring relationship at a distance: Can haptics and 3D technologies overcome the deficits in 2D direct synchronous video based communication?
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017
Emerging Educational Technologies for Cross-Cultural Collaboration: Current Perspectives and Future Directions.
Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques, 2017
Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques, 2017
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017
Multisensory Participatory Design for Children with Special Educational Needs and Disabilities.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
User Centered Reading Intervention for Individuals with Autism and Intellectual Disability.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017
2016
Playing 3D: Digital technologies and novel 3d virtual environments to support the needs of Chinese learners in western education: Cross-cultural collaboration, gamification, well-being and social inclusion.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016
Visualisation meets assistive tech: VR, AR, digital materialisation and the tools for imagining and supporting the full potential of human communication.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016