Liuyang Zhou

According to our database1, Liuyang Zhou authored at least 10 papers between 2013 and 2020.

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Bibliography

2020
End-to-End latent-variable task-oriented dialogue system with exact log-likelihood optimization.
World Wide Web, 2020

2018
High-quality compatible triangulations and their application in interactive animation.
Comput. Graph., 2018

2017
Martial Arts, Dancing and Sports dataset: A challenging stereo and multi-view dataset for 3D human pose estimation.
Image Vis. Comput., 2017

2016
Kinect Posture Reconstruction Based on a Local Mixture of Gaussian Process Models.
IEEE Trans. Vis. Comput. Graph., 2016

3D human motion retrieval using graph kernels based on adaptive graph construction.
Comput. Graph., 2016

2015
High quality compatible triangulations for 2D shape morphing.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

2014
Spatial temporal pyramid matching using temporal sparse representation for human motion retrieval.
Vis. Comput., 2014

Human motion variation synthesis with multivariate Gaussian processes.
Comput. Animat. Virtual Worlds, 2014

Posture reconstruction using Kinect with a probabilistic model.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

2013
Human Motion Retrieval Based on Sparse Coding and Touchless Interactions.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013


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