Lisa Izzouzi

Orcid: 0000-0002-9430-5731

According to our database1, Lisa Izzouzi authored at least 12 papers between 2021 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2024
"Let's ask what AI thinks then!": Using LLMs for Collaborative Problem-Solving in Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

The Influence of Avatar Realism and Similarity in Shaping Group Dynamics in Collaborative Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Harnessing Immersive Technologies: Modern Perspectives on Mental Health Support.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

2023
Immersive competence and immersive literacy: Exploring how users learn about immersive experiences.
Frontiers Virtual Real., March, 2023

Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq.
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023

User Motion Accentuation in Social Pointing Scenario.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Evaluation of Media-Based Social Interactions in Virtual Environments.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

2022
Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments.
Frontiers Virtual Real., 2022

Lessons learnt running distributed and remote mixed reality experiments.
Frontiers Comput. Sci., 2022

Integrating Rocketbox Avatars with the Ubiq Social VR platform.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Effectiveness of Social Virtual Reality.
CoRR, 2021

Ubiq: A System to Build Flexible Social Virtual Reality Experiences.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021


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