Linus Franke

Orcid: 0000-0001-8180-0963

According to our database1, Linus Franke authored at least 15 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

2016
2017
2018
2019
2020
2021
2022
2023
2024
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Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering.
Comput. Graph. Forum, May, 2024

VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points.
CoRR, 2024

Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency.
CoRR, 2024

Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering.
CoRR, 2024

INPC: Implicit Neural Point Clouds for Radiance Field Rendering.
CoRR, 2024

2023
Inovis: Instant Novel-view Synthesis.
Dataset, December, 2023

Efficient Rendering for Light Field Displays using Tailored Projective Mappings.
Proc. ACM Comput. Graph. Interact. Tech., 2023

Inovis: Instant Novel-View Synthesis.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

LiveNVS: Neural View Synthesis on Live RGB-D Streams.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

2022
ADOP: approximate differentiable one-pixel point rendering.
ACM Trans. Graph., 2022

2021
Time-Warped Foveated Rendering for Virtual Reality Headsets.
Comput. Graph. Forum, 2021

2018
Multi-Layer Depth of Field Rendering with Tiled Splatting.
Proc. ACM Comput. Graph. Interact. Tech., 2018

2016
Tiled Depth of Field Splatting.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

A Case Study in Implementation-Space Exploration.
Proceedings of the 9th European Lisp Symposium (ELS 2016), Kraków, Poland, May 9-10, 2016., 2016


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