Lingyuan Li
Orcid: 0000-0002-8640-9936
According to our database1,
Lingyuan Li
authored at least 22 papers
between 2020 and 2024.
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Bibliography
2024
Does Who You Are or Appear to Be Matter?: Understanding Identity-Based Harassment in Social VR Through the Lens of (Mis)Perceived Identity Revelation.
Proc. ACM Hum. Comput. Interact., 2024
Beyond Just Money Transactions: How Digital P2P Payments (Re)shape Existing Offline Interpersonal Relationships.
Proc. ACM Hum. Comput. Interact., 2024
Mitigating Gender Stereotypes Toward AI Agents Through an eXplainable AI (XAI) Approach.
Proc. ACM Hum. Comput. Interact., 2024
Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024
"A New Golden Era" or "Slap Comps": How Non-Profit Driven Indie Game Developers Perceive the Emerging Role of Generative AI in Game Development.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring Redesigning Digital P2P Payments to Facilitate Social Connections: A Participatory Design Approach.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Teaching Middle Schoolers about the Privacy Threats of Tracking and Pervasive Personalization: A Classroom Intervention Using Design-Based Research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"My Audience Gets to Know Me on a More Realistic Level": Exploring Social VR Streamers' Unique Strategies to Engage with Their Audiences.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
"We Don't Want a Bird Cage, We Want Guardrails": Understanding & Designing for Preventing Interpersonal Harm in Social VR through the Lens of Consent.
Proc. ACM Hum. Comput. Interact., 2023
"Creepy Towards My Avatar Body, Creepy Towards My Body": How Women Experience and Manage Harassment Risks in Social Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023
Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
"We Cried on Each Other's Shoulders": How LGBTQ+ Individuals Experience Social Support in Social Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development.
Proc. ACM Hum. Comput. Interact., 2022
2021
The Interplay of Financial Exchanges and Offline Interpersonal Relationships through Digital Peer-to-Peer Payments.
Telematics Informatics, 2021
Collaboration, Dedication, and Social Pressure: A Comparative Analysis of Virtual and Face-to-Face Game Jams.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Proceedings of the Companion Publication of the 2021 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2021
2020
Spontaneous, Yet Studious: Esports Commentators' Live Performance and Self-Presentation Practices.
Proc. ACM Hum. Comput. Interact., 2020
Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in Fortnite.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020