Lindsay D. Grace

Orcid: 0000-0002-0417-453X

Affiliations:
  • American University, Washington, DC, USA
  • Miami University, Oxford, OH, USA


According to our database1, Lindsay D. Grace authored at least 57 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Legend:

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Online presence:

On csauthors.net:

Bibliography

2024
Newsgames at 21, A Modern Storytelling Medium and Content Analysis of 101 Different Newsgames.
Proceedings of the Interactive Storytelling, 2024

Exposure, Emotion, and Empathy, A Theory Informed Approach to Misinformation and Disinformation Behavior Change through Games.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Designing Game Based Microgames as Intervention for Health Misinformation.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Communities of Risk, Identity, Youth and and Civil Disobedience: Parkour, Skateboarding, Skywalking as Rebellious Play.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Learning Through Play-How a Game Jam Developed Deeper Social Impact Understanding.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2023
Observations and Reflections on the Gaming Landscape in South East Asia.
Games Res. Pract., December, 2023

Global Games Education Now.
Games Res. Pract., December, 2023

Social Impact Games, a Probable Future Illuminated by Looking Back.
Games Res. Pract., 2023

Gaming the System: Case Study in Investigative Journalism and Playful Interactive Narrative Design to Explain Systemic Bias in Immigration Policy.
Proceedings of the Interactive Storytelling, 2023

The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices.
Proceedings of the Interactive Storytelling, 2023

Examining Misinformation and Disinformation Games Through Inoculation Theory and Transportation Theory.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

ESports as Evolution: Shifting Social Values in Sport.
Proceedings of the Advances in Information and Communication, 2023

2021
Play as Interface.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
Awkward Annie: : Impacts of Playing on the Edge of Social Norms.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

The Effect of Positive and Negative Goal Orientation and Player Embodiment in Assessment Games.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Pilot Case Study in Games as Polling Systems, Generating Knowledge about Fake News.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Factitious: Large Scale Computer Game to Fight Fake News and Improve News Literacy.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Newsjam: Making Games at the Pace of News.
Proceedings of the International Conference on Game Jams, 2018

2017
Love, Lust, Courtship and Affection as Evolution in Digital Play.
Proceedings of the 2017 DiGRA International Conference, 2017

Affect and Experience: Case Studies in Games and Test-Taking.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Striking a Balance: User-Experience and Performance in Computerized Game-Based Assessment.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Awkward Annie: Game-Based Assessment of English Pragmatic Skills.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
A simple multi-player video game framework for experimenting and teaching cultural understanding.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

How game design thinking becomes engagement design.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

A framework to help analyze if creating a game to teach a learning objective is worth the work.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2015
Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating New Pedagogical Mechanics.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Objects of Affection: Kissing Games on Mobile Devices.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Designing microgames for assessment: a case study in rapid prototype iteration.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

VerilogTown: cars, crashes and hardware design.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
The psychology of play: Understanding digital game evolution through developmental psychology.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Equal opportunity affection games, critical design in Stolen Kisses.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Black Like Me? Embedding 2-tiered procedural rhetoric in a critical game.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Big Huggin': Affection gaming for alternative play.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

A linguistic analysis of games: Verbs and nouns for content estimation.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Adapting games from literature: game verbs for player behavior.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Did you see that?: in-game advertising retention in players and onlookers.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

You: a poetic game about meaning making and absence.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Metaheuristic Entry Points for Harnessing Human Computation in Mainstream Games.
Proceedings of the Online Communities and Social Computing, 2013

Big Huggin' A Case Study in Affection Gaming.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

Affection Games in Digital Play: A Content Analysis of Web Playable Games.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

Big huggin: a bear for affection gaming.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Critical gameplay: designing games to critique convention.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

Making and analyzing games: not as art, but as literature.
Proceedings of the International Conference on Media of the Future, 2012

A topographical study of persuasive play in digital games.
Proceedings of the International Conference on Media of the Future, 2012

User testing of a language learning game for Mandarin Chinese.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The Poetics of Game Design, Rhetoric and the Independent Game.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Shapemaker: A game-based introduction to programming.
Proceedings of the 16th International Conference on Computer Games, 2011

Gamifying archives, a study of docugames as a preservation medium.
Proceedings of the 16th International Conference on Computer Games, 2011

Player performance and in game advertising retention.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Critical gameplay: software studies in computer gameplay.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Music Box: An Algorithm for Producing Visual Music.
Proceedings of the ACHI 2010, 2010

Creating critical gameplay design.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
gReader: A Universally Designed, Device-Independent Email Client.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

Music box: composing and performing visual music.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Critical gameplay.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Polyglot Cubed: the design of a multi-language learning game.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


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