Linda K. Kaye
Orcid: 0000-0001-7687-5071Affiliations:
- Edge Hill University, Ormskirk, United Kingdom
According to our database1,
Linda K. Kaye
authored at least 26 papers
between 2015 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes.
New Media Soc., 2024
2023
(Not) feeling up or down? Lack of evidence for vertical spatial iconicity effects for valence evaluations of emoji stimuli.
Comput. Hum. Behav., December, 2023
Comput. Hum. Behav., November, 2023
Comput. Hum. Behav., 2023
2022
The Online Behaviour Taxonomy: A conceptual framework to understand behaviour in computer-mediated communication.
Comput. Hum. Behav., 2022
The Emoji Spatial Stroop Task: Exploring the impact of vertical positioning of emoji on emotional processing.
Comput. Hum. Behav., 2022
2021
How emotional are emoji?: Exploring the effect of emotional valence on the processing of emoji stimuli.
Comput. Hum. Behav., 2021
The wild west of measurement: Exploring problematic technology use cut off scores and their relation to psychosocial and behavioural outcomes in adolescence.
Comput. Hum. Behav., 2021
2020
Int. J. Hum. Comput. Interact., 2020
2019
Should Smartphones Be Banned for Children or Does Cyberpsychology Have a Bigger Problem?
Cyberpsychology Behav. Soc. Netw., 2019
Proceedings of the Design, User Experience, and Usability. Design Philosophy and Theory, 2019
2018
Int. J. Hum. Comput. Stud., 2018
Do casual gaming environments evoke stereotype threat? Examining the effects of explicit priming and avatar gender.
Comput. Hum. Behav., 2018
2017
The role of social identity and online social capital on psychosocial outcomes in MMO players.
Comput. Hum. Behav., 2017
My virtual friend: A qualitative analysis of the attitudes and experiences of Smartphone users: Implications for Smartphone attachment.
Comput. Hum. Behav., 2017
Reconceptualizing the Link Between Screen Time When Gaming with Physical Activity and Sedentary Behavior.
Cyberpsychology Behav. Soc. Netw., 2017
Cyberpsychology Behav. Soc. Netw., 2017
2016
An exploration of psychological factors on emoticon usage and implications for judgement accuracy.
Comput. Hum. Behav., 2016
The relationships between the structural video game characteristics, video game engagement and happiness among individuals who play video games.
Comput. Hum. Behav., 2016
"Turn that frown upside-down": A contextual account of emoticon usage on different virtual platforms.
Comput. Hum. Behav., 2016
Comput. Hum. Behav., 2016
Comput. Hum. Behav., 2016
Don't Judge a (Face)Book by its Cover: Exploring judgement accuracy of others' personality on Facebook.
Comput. Hum. Behav., 2016
2015
Psychosocial impacts of engaging in Second Life for individuals with physical disabilities.
Comput. Hum. Behav., 2015