Linda Graf

Orcid: 0000-0002-7423-565X

According to our database1, Linda Graf authored at least 12 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Towards believable and educational conversations with virtual patients.
Frontiers Virtual Real., 2024

The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

2023
Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames.
Proc. ACM Hum. Comput. Interact., 2023

MATS - An ADHD-Specific Mental Health App: Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Depressed Virtual Agents: Development of a Playful VR Application for the Training of Child and Adolescent Psychiatry Students.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

2022
Emotional Support Companions in Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Development and Validation of a German Version of the Player Experience Inventory (PXI).
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

2021
The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Designing VR Games with Gaze Control for Directing Attention of Children with ADHD.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Playing in virtual nature: improving mood of elderly people using VR technology.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020


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