Linda Graf
Orcid: 0000-0002-7423-565X
According to our database1,
Linda Graf
authored at least 12 papers
between 2020 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Frontiers Virtual Real., 2024
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
2023
Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames.
Proc. ACM Hum. Comput. Interact., 2023
MATS - An ADHD-Specific Mental Health App: Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Depressed Virtual Agents: Development of a Playful VR Application for the Training of Child and Adolescent Psychiatry Students.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023
2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Development and Validation of a German Version of the Player Experience Inventory (PXI).
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
2021
The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020