Lina Eklund

Orcid: 0000-0002-8086-4962

According to our database1, Lina Eklund authored at least 17 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
On Interdisciplinary Embraces in Game Studies.
Trans. Digit. Games Res. Assoc., 2024

Playing with Gender: Women in <i>Assassin's Creed Odyssey</i>.
Game Stud., 2024

Let's Dare to Feel About AI: Presenting the Hybrid Interactive Fiction Project P.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

2023
Reimagining the cycle: interaction in self-tracking period apps and menstrual empowerment.
Frontiers Comput. Sci., 2023

Towards Advancing Body Maps as Research Tool for Interaction Design.
Proceedings of the Seventeenth International Conference on Tangible, 2023

2021
On the Geopolitics of Fire, Conflict and Land in the Kurdistan Region of Iraq.
Remote. Sens., 2021

We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space.
ACM Journal on Computing and Cultural Heritage, 2021

2020
A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums - Research Findings and Design Implications.
Int. J. Hum. Comput. Interact., 2020

Designing for Interpersonal Museum Experiences.
CoRR, 2020

2019
The crowd in crowdsourcing: Crowdsourcing as a pragmatic research method.
First Monday, 2019

2018
GIFT: Hybrid Museum Experiences through Gifting and Play.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018

2017
Do adolescent gamers make friends offline? Identity and friendship formation in school.
Comput. Hum. Behav., 2017

2015
Bridging the online/offline divide: The example of digital gaming.
Comput. Hum. Behav., 2015

Considering Game Companions: Implications for research and design.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2013
Parental mediation of digital gaming and internet use.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2012
Time to play: the rationalization of leisure time.
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012


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