Liliane dos Santos Machado
Orcid: 0000-0002-1182-2929Affiliations:
- Universidade Federal da Paraiba, Brazil
According to our database1,
Liliane dos Santos Machado
authored at least 65 papers
between 2003 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
The Mystery of Pandora: A Serious Games Approach With 360-Degree Videos on Domestic Violence Against Women.
Int. J. Game Based Learn., May, 2023
Int. J. Comput. Games Technol., 2023
A Novel Fuzzy Geometric Naive Bayes Network for Online Skills Assessment in Training Based on Virtual Reality.
Proceedings of the 15th International Joint Conference on Computational Intelligence, 2023
Proceedings of the 2023 6th Experiment@ International Conference (exp.at'23), 2023
Proceedings of the 2023 6th Experiment@ International Conference (exp.at'23), 2023
2021
A New Bayesian Network Based on Gaussian Naive Bayes with Fuzzy Parameters for Training Assessment in Virtual Simulators.
Int. J. Fuzzy Syst., 2021
Entertain. Comput., 2021
Proceedings of the Online Engineering and Society 4.0, 2021
2020
Os Modelos PENS e GameFlow na Avaliação da Satisfação do Jogador: Uma Análise com o Jogo "Caixa de Pandora" Mobile.
Revista Brasileira de Informática na Educ., 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
2019
FarMyo: A Serious Game for Hand and Wrist Rehabilitation Using a Low-Cost Electromyography Device.
Int. J. Serious Games, 2019
2018
Comput. Entertain., 2018
Pegadas: A Portal for Management and Activities Planning with Games and Environments for Education in Health.
Comput. Entertain., 2018
The Caixa de Pandora Game: Changing Behaviors and Attitudes toward Violence against Women.
Comput. Entertain., 2018
2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Architecture to portals of serious games and virtual environments with performance evaluation during sequences of activities.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
Proceedings of the 2016 IEEE International Conference on Fuzzy Systems, 2016
Proceedings of the 2016 IEEE International Conference on Fuzzy Systems, 2016
2015
A Collaborative and Immersive VR Simulator for Education and Assessment of Surgical Teams.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015), 2015
2014
Psychomotor skills assessment in medical training based on virtual reality using a Weighted Possibilistic approach.
Knowl. Based Syst., 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Evolution of Virtual and Augmented Reality in Health: A Reflection from 15 Years of SVR.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
2013
Int. J. Online Biomed. Eng., 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Evaluation of Collaborative Activities in Medical Simulators Based on Virtual Reality.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
A Structure to Integrate Natural Interaction into VR Systems for Education in Health.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the Research and Development in Intelligent Systems XXX, 2013
Simultaneous assessment of teams in collaborative virtual environments using Fuzzy Naive Bayes.
Proceedings of the Joint IFSA World Congress and NAFIPS Annual Meeting, 2013
Comparing evaluation methods based on neural networks for a virtual reality simulator for medical training.
Proceedings of the FUZZ-IEEE 2013, 2013
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013
Performance Profile of Online Training Assessment Based on Virtual Reality: - Embedded System versus PC-only.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2013
Supervised Classification Using Homogeneous Logical Proportions for Binary and Nominal Features.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2013
2012
Online Assessment in Medical Simulators Based on Virtual Reality Using Fuzzy Gaussian Naive Bayes.
J. Multiple Valued Log. Soft Comput., 2012
Intelligent assessment based on Beta Regression for realistic training on medical simulators.
Knowl. Based Syst., 2012
A Peer-to-Peer Multicast Architecture for Supporting Collaborative Virtual Environments (CVEs) in Medicine.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
Skills Assessment of Users in Medical Training Based on Virtual Reality Using Bayesian Networks.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2012
2011
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
2010
Incorporating 3D technologies to the Brazilian DTV standard: a study of integration strategies based on middleware ginga.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010
2009
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009
Proceedings of the Joint 2009 International Fuzzy Systems Association World Congress and 2009 European Society of Fuzzy Logic and Technology Conference, 2009
2008
J. Multiple Valued Log. Soft Comput., 2008
On-Line Assessment System for a Training System with Multiple Stages Based on Virtual Reality.
J. Multiple Valued Log. Soft Comput., 2008
Proceedings of the 3rd International Conference on Intelligent System and Knowledge Engineering, 2008
2007
Proceedings of the Progress in Pattern Recognition, 2007
2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
2005
Cenários 3D Interativos com Software Livre.
RITA, 2005
Proceedings of the Progress in Pattern Recognition, 2005
2004
Using fuzzy hidden Markov models for online training evaluation and classification in virtual reality simulators.
Int. J. Gen. Syst., 2004
2003
Gaussian Mixture Models for Supervised Classification of Remote Sensing Multispectral Images.
Proceedings of the Progress in Pattern Recognition, 2003