Liliane dos Santos Machado

Orcid: 0000-0002-1182-2929

Affiliations:
  • Universidade Federal da Paraiba, Brazil


According to our database1, Liliane dos Santos Machado authored at least 65 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
The Mystery of Pandora: A Serious Games Approach With 360-Degree Videos on Domestic Violence Against Women.
Int. J. Game Based Learn., May, 2023

A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos.
Int. J. Comput. Games Technol., 2023

A Novel Fuzzy Geometric Naive Bayes Network for Online Skills Assessment in Training Based on Virtual Reality.
Proceedings of the 15th International Joint Conference on Computational Intelligence, 2023

HaptiCAL: A Computational System for Calibrating Haptic Properties of 3D Materials.
Proceedings of the 2023 6th Experiment@ International Conference (exp.at'23), 2023

An Intuitive System for Setting Haptic Properties of 3D Materials.
Proceedings of the 2023 6th Experiment@ International Conference (exp.at'23), 2023

2021
A New Bayesian Network Based on Gaussian Naive Bayes with Fuzzy Parameters for Training Assessment in Virtual Simulators.
Int. J. Fuzzy Syst., 2021

Design requirements for educational serious games with focus on player enjoyment.
Entertain. Comput., 2021

GiroJampa: A Serious Game Prototype for Wheelchairs Rehabilitation.
Proceedings of the Online Engineering and Society 4.0, 2021

2020
Os Modelos PENS e GameFlow na Avaliação da Satisfação do Jogador: Uma Análise com o Jogo "Caixa de Pandora" Mobile.
Revista Brasileira de Informática na Educ., 2020

A double weighted fuzzy gamma naive bayes classifier.
J. Intell. Fuzzy Syst., 2020

Paki Mirabolandia: A Serious Game to Identify Player Personality.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

2019
FarMyo: A Serious Game for Hand and Wrist Rehabilitation Using a Low-Cost Electromyography Device.
Int. J. Serious Games, 2019

2018
SimCEC: A Collaborative VR-Based Simulator for Surgical Teamwork Education.
Comput. Entertain., 2018

Pegadas: A Portal for Management and Activities Planning with Games and Environments for Education in Health.
Comput. Entertain., 2018

The Caixa de Pandora Game: Changing Behaviors and Attitudes toward Violence against Women.
Comput. Entertain., 2018

2017
Architectures of Collaborative Virtual Environments for Teamwork Training.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

A Simulator for Regional Anesthesia Training.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

2016
Avaliação de Incisão Cirúrgica em Simuladores com Realidade Virtual.
RITA, 2016

Enhancing Collaboration on a Cloud-Based CVE for Supporting Surgical Education.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Surface Electromyography for Game-Based Hand Motor Rehabilitation.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Architecture to portals of serious games and virtual environments with performance evaluation during sequences of activities.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

A new Exponential Naive Bayes Classifier with Fuzzy Parameters.
Proceedings of the 2016 IEEE International Conference on Fuzzy Systems, 2016

A Fuzzy Binomial Naive Bayes classifier for epidemiological data.
Proceedings of the 2016 IEEE International Conference on Fuzzy Systems, 2016

2015
A Collaborative and Immersive VR Simulator for Education and Assessment of Surgical Teams.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

Study of Cutting Techniques in Simulations with Virtual Reality.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

Metrics for User Assessment in Simulators Based on VR.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

A Fuzzy Poisson Naive Bayes Classifier for Epidemiological Purposes.
Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015), 2015

2014
Psychomotor skills assessment in medical training based on virtual reality using a Weighted Possibilistic approach.
Knowl. Based Syst., 2014

Surgical Simulation: Applying an Architecture for Collaborative Evaluation of Teams.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Evolution of Virtual and Augmented Reality in Health: A Reflection from 15 Years of SVR.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Natural Interaction to Support Teaching Activities in Health.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

2013
Learning by Experimentation: The Calculatora Estatística Visual.
Int. J. Online Biomed. Eng., 2013

A Virtual Environment for Training and Assessment of Surgical Teams.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Shader Integration in a Virtual Reality Framework.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Evaluation of Collaborative Activities in Medical Simulators Based on Virtual Reality.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

New Technologies to Integrate Haptics on Web: Expanding the Museu3I.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

A Structure to Integrate Natural Interaction into VR Systems for Education in Health.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Methods for Interactive Cut for a Virtual Reality Framework.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Classification Based on Homogeneous Logical Proportions.
Proceedings of the Research and Development in Intelligent Systems XXX, 2013

Simultaneous assessment of teams in collaborative virtual environments using Fuzzy Naive Bayes.
Proceedings of the Joint IFSA World Congress and NAFIPS Annual Meeting, 2013

Comparing evaluation methods based on neural networks for a virtual reality simulator for medical training.
Proceedings of the FUZZ-IEEE 2013, 2013

The visual statistical calculator: An interactive and visual tool.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

Performance Profile of Online Training Assessment Based on Virtual Reality: - Embedded System versus PC-only.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2013

Supervised Classification Using Homogeneous Logical Proportions for Binary and Nominal Features.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2013

2012
Online Assessment in Medical Simulators Based on Virtual Reality Using Fuzzy Gaussian Naive Bayes.
J. Multiple Valued Log. Soft Comput., 2012

Intelligent assessment based on Beta Regression for realistic training on medical simulators.
Knowl. Based Syst., 2012

A Peer-to-Peer Multicast Architecture for Supporting Collaborative Virtual Environments (CVEs) in Medicine.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

An Experimental Study on CHVE's Performance Evaluation.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Skills Assessment of Users in Medical Training Based on Virtual Reality Using Bayesian Networks.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2012

2011
Planejamento de um Serious Games Voltado para Saúde Bucal em Bebês.
RITA, 2011

CyberMedVPS: Visual Programming for Development of Simulators.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

2010
Incorporating 3D technologies to the Brazilian DTV standard: a study of integration strategies based on middleware ginga.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

Planning Serious Games: Adapting Approaches for Development.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
A Framework for Development of Virtual Reality-Based Training Simulators.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

A Qualitative and Quantitative Assessment for a Bone Marrow Harvest Simulator.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

Fuzzy Continuous Evaluation in Training Systems Based on Virtual Reality.
Proceedings of the Joint 2009 International Fuzzy Systems Association World Congress and 2009 European Society of Fuzzy Logic and Technology Conference, 2009

2008
Fuzzy Bayes Rule for On-Line Training Assessment in Virtual Reality Simulators.
J. Multiple Valued Log. Soft Comput., 2008

On-Line Assessment System for a Training System with Multiple Stages Based on Virtual Reality.
J. Multiple Valued Log. Soft Comput., 2008

A Modified Naive Bayes to online training assessment in virtual reality simulators.
Proceedings of the 3rd International Conference on Intelligent System and Knowledge Engineering, 2008

2007
Multiple Assessment for Multiple Users in Virtual Reality Training Environments.
Proceedings of the Progress in Pattern Recognition, 2007

2006
VR-Based Simulation for the Learning of Gynaecological Examination.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

2005
Cenários 3D Interativos com Software Livre.
RITA, 2005

Evaluation System Based on EFuNN for On-Line Training Evaluation in Virtual Reality.
Proceedings of the Progress in Pattern Recognition, 2005

2004
Using fuzzy hidden Markov models for online training evaluation and classification in virtual reality simulators.
Int. J. Gen. Syst., 2004

2003
Gaussian Mixture Models for Supervised Classification of Remote Sensing Multispectral Images.
Proceedings of the Progress in Pattern Recognition, 2003


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