Lila Bozgeyikli
Orcid: 0000-0001-6185-8279Affiliations:
- University of Arizona, School of Information , Tucson, AZ, USA
- University of South Florida, Tampa, FL, USA (PhD 2016)
According to our database1,
Lila Bozgeyikli
authored at least 23 papers
between 2014 and 2024.
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Bibliography
2024
Googly Eyes: Exploring Effects of Displaying User's Eyes Outward on a Virtual Reality Head-Mounted Display on User Experience.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Insights from the Participatory Design of a Virtual Reality Spatial Navigation Application for Veterans with a History of TBI.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Real-Virtual Objects: Exploring Bidirectional Embodied Tangible Interaction with a Virtual Human in World-Fixed Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
Exploring Horizontally Flipped Interaction in Virtual Reality for Improving Spatial Ability.
IEEE Trans. Vis. Comput. Graph., November, 2023
2022
Tangiball: Foot-Enabled Embodied Tangible Interaction with a Ball in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
2021
Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and Gesture.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Give Me a Hand: Exploring Bidirectional Mutual Embodied Tangible Interaction in Virtual Reality.
Proceedings of the IEEE International Conference on Consumer Electronics, 2021
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
PC Builder Hero: An Immersive Computer Building Workshop Experience in Virtual Reality.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
A Survey on Virtual Reality for Individuals with Autism Spectrum Disorder: Design Considerations.
IEEE Trans. Learn. Technol., 2018
ACM Trans. Access. Comput., 2018
Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018
Using Immersive Virtual Reality Serious Games for Vocational Rehabilitation of Individuals with Physical Disabilities.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018
2017
Vocational Rehabilitation of Individuals with Autism Spectrum Disorder with Virtual Reality.
ACM Trans. Access. Comput., 2017
Proceedings of the Virtual, Augmented and Mixed Reality, 2017
2016
Vocational training with immersive virtual reality for individuals with autism: towards better design practices.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016
Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder: Design Considerations and Preliminary Results.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016
Effects of Environmental Clutter and Motion on User Performance in Virtual Reality Games.
Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), 2016
2015
VR4VR: vocational rehabilitation of individuals with disabilities in immersive virtual reality environments.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015
2014
Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014