Lijia Lin

Orcid: 0000-0002-9008-9752

According to our database1, Lijia Lin authored at least 13 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Identifying temporal changes in student engagement in social annotation during online collaborative reading.
Educ. Inf. Technol., September, 2024

Exploring influential factors in peer upvoting within social annotation.
Br. J. Educ. Technol., September, 2024

Information and communication technology engagement and digital reading: How meta-cognitive strategies impact their relationship.
Br. J. Educ. Technol., January, 2024

2023
Facebook usage patterns looking into the mind via the ICAP engagement framework.
Behav. Inf. Technol., April, 2023

2022
Castingformer: A deep neural network for precipitation nowcasting.
Proceedings of the 24th IEEE Int Conf on High Performance Computing & Communications; 8th Int Conf on Data Science & Systems; 20th Int Conf on Smart City; 8th Int Conf on Dependability in Sensor, 2022

2020
Using a pedagogical agent to deliver conversational style instruction: What benefits can you obtain?
Comput. Educ., 2020

2017
Using a computer game to teach school-aged children about asthma.
Interact. Learn. Environ., 2017

2016
Effects of visual cues and self-explanation prompts: empirical evidence in a multimedia environment.
Interact. Learn. Environ., 2016

2013
Animated agents and learning: Does the type of verbal feedback they provide matter?
Comput. Educ., 2013

Affect Recognition in Learning Scenarios: Matching Facial- and BCI-Based Values.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
The Gameplay Enjoyment Model.
Int. J. Gaming Comput. Mediat. Simulations, 2012

Empirical Taxonomies of Gameplay Enjoyment: Personality and Video Game Preference.
Int. J. Game Based Learn., 2012

2011
Using animations and visual cueing to support learning of scientific concepts and processes.
Comput. Educ., 2011


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