Lihua You
Orcid: 0000-0001-9738-4378
According to our database1,
Lihua You
authored at least 122 papers
between 2001 and 2024.
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Bibliography
2024
DFIE3D: 3D-Aware Disentangled Face Inversion and Editing via Facial-Contrastive Learning.
IEEE Trans. Circuits Syst. Video Technol., September, 2024
Multim. Tools Appl., July, 2024
Comput. Graph. Forum, May, 2024
J. Comb. Optim., March, 2024
Improving Realism of Facial Interpolation and Blendshapes with Analytical Partial Differential Equation-Represented Physics.
Axioms, March, 2024
Mesh representation matters: investigating the influence of different mesh features on perceptual and spatial fidelity of deep 3D morphable models.
Virtual Real. Intell. Hardw., 2024
TMSDNet: Transformer with multi-scale dense network for single and multi-view 3D reconstruction.
Comput. Animat. Virtual Worlds, 2024
Parametric surface reconstruction from 3D point data using partial differential equation and bilinearly blended Coons patch.
J. Comput. Phys., 2024
Eng. Appl. Artif. Intell., 2024
Discret. Appl. Math., 2024
Deep Spectral Meshes: Multi-Frequency Facial Mesh Processing with Graph Neural Networks.
CoRR, 2024
2023
Multim. Tools Appl., 2023
Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization.
Comput. Animat. Virtual Worlds, 2023
Comput. Animat. Virtual Worlds, 2023
Proceedings of the 27th International Conference Information Visualisation, 2023
Artificial Immune Systems Approach for Surface Reconstruction of Shapes with Large Smooth Bumps.
Proceedings of the Computational Science - ICCS 2023, 2023
2022
J. Appl. Math. Comput., December, 2022
Robust quasi-uniform surface meshing of neuronal morphology using line skeleton-based progressive convolution approximation.
Frontiers Neuroinformatics, August, 2022
DFGA: Digital Human Faces Generation and Animation from the RGB Video using Modern Deep Learning Technology.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022
Proceedings of the Computational Science - ICCS 2022, 2022
Virtual Reality Prototype of a Linear Accelerator Simulator for Oncological Radiotherapy Training.
Proceedings of the Computational Science - ICCS 2022, 2022
2021
Real-time surface manipulation with C<sup>1</sup> continuity through simple and efficient physics-based deformations.
Vis. Comput., 2021
Trans. Comput. Sci., 2021
Voronoi diagram and Monte-Carlo simulation based finite element optimization for cost-effective 3D printing.
J. Comput. Sci., 2021
Appl. Math. Comput., 2021
Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law.
Proceedings of the 25th International Conference Information Visualisation, 2021
Shape Reconstruction from Point Clouds Using Closed Form Solution of a Fourth-Order Partial Differential Equation.
Proceedings of the Computational Science - ICCS 2021, 2021
Proceedings of the Computational Science - ICCS 2021, 2021
Proceedings of the Computational Science - ICCS 2021, 2021
Proceedings of the Computational Science - ICCS 2021, 2021
2020
Trans. Comput. Sci., 2020
Efficient C2 Continuous Surface Creation Technique Based on Ordinary Differential Equation.
Symmetry, 2020
J. Univers. Comput. Sci., 2020
Discret. Appl. Math., 2020
Graph. Model., 2020
Proceedings of the Computational Science - ICCS 2020, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Comput. Animat. Virtual Worlds, 2019
Efficient and realistic character animation through analytical physics-based skin deformation.
Graph. Model., 2019
Proceedings of the 13th International Conference on Software, 2019
Firefly Algorithm Approach For Rational Bézier Border Reconstruction of Skin Lesions from Macroscopic Medical Images.
Proceedings of the 13th International Conference on Software, 2019
Proceedings of the 13th International Conference on Software, 2019
Proceedings of the Advances in Computer Graphics, 2019
Proceedings of the Advances in Computer Graphics, 2019
2018
Symmetry, 2018
J. Appl. Math., 2018
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018
Proceedings of the 2nd European Conference on Electrical Engineering and Computer Science, 2018
2017
Brush2Model: Convolution surface-based brushes for 3D modelling in head-mounted display-based virtual environments.
Comput. Animat. Virtual Worlds, 2017
Discret. Appl. Math., 2017
The (distance) signless Laplacian spectral radii of digraphs with given dichromatic number.
Ars Comb., 2017
2016
A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm.
J. Comput. Des. Eng., 2016
J. Appl. Math., 2016
2015
High-quality tree structures modelling using local convolution surface approximation.
Vis. Comput., 2015
Comput. Animat. Virtual Worlds, 2015
Advanced ordinary differential equation based head modelling for Chinese marionette art preservation.
Comput. Animat. Virtual Worlds, 2015
Efficient sketch-based creation of detailed character models through data-driven mesh deformations.
Comput. Animat. Virtual Worlds, 2015
Comput. Graph., 2015
Proceedings of the GRAPP 2015, 2015
2014
Vis. Comput., 2014
The Maximal Total Irregularity of Unicyclic Graphs.
Ars Comb., 2014
Notes on the sum of powers of the signless Laplacian eigenvalues of graphs.
Ars Comb., 2014
Appl. Math. Comput., 2014
2013
Vis. Comput., 2013
Comment on "Kirchhoff index in line, subdivision and total graphs of a regular graph".
Discret. Appl. Math., 2013
Comput. Graph., 2013
The maximum Sum-Balaban index of trees with given diameter.
Ars Comb., 2013
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Proceedings of the 17th International Conference on Information Visualisation, 2013
Determination of Force Fields for Ode-based and Skeleton Driven Character Animation .
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Character Modeling using Physically based Deformable Curves.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Statistical Analysis of Joint Determination for Skeleton Driven Animation of Human Hands.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Proceedings of the 10th International Conference Computer Graphics, 2013
2012
Vis. Comput., 2012
2011
Comput. Aided Des., 2011
A Unified Approach to Geometric Modeling of Curves and Surfaces.
Proceedings of the GRAPP 2011, 2011
Trigonometric Curve-based Human Modeling.
Proceedings of the GRAPP 2011, 2011
2010
Comput. Animat. Virtual Worlds, 2010
Manipulation of Parametric Surfaces through a Simple Deformation Algorithm.
Proceedings of the GRAPP 2010, 2010
Sweeping based Controllable Surface Blending.
Proceedings of the GRAPP 2010, 2010
2009
Proceedings of the Motion in Games, Second International Workshop, 2009
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
2008
Comput. Animat. Virtual Worlds, 2008
2007
Comput. Graph. Forum, 2007
2006
Proceedings of the 2006 International Conference on Geometric Modeling and Imaging, 2006
Proceedings of the Third International Conference on Computer Graphics, 2006
2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005
Proceedings of the 2005 International Conference on Computer Graphics, 2005
2004
Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters.
Vis. Comput., 2004
J. Comput. Sci. Technol., 2004
Surface Blending Using a Power Series Solution to Fourth Order Partial Differential Equations.
Int. J. Shape Model., 2004
Proceedings of the 8th International Conference on Information Visualisation, 2004
Proceedings of the 8th International Conference on Information Visualisation, 2004
2003
IEEE Trans. Syst. Man Cybern. Part B, 2003
Generating Blending Surfaces with a Pseudo-Lévy Series Solution to Fourth Order Partial Differential Equations.
Computing, 2003
Proceedings of the 2003 International Conference on Geometric Modeling and Graphics, 2003
2002
Proceedings of the Computational Science - ICCS 2002, 2002
2001
Australas. J Comb., 2001
Surface Representation Using Second, Fourth and Mixed Order Partial Differential Equations.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001
Proceedings of the International Conference on Information Visualisation, 2001