Lieven De Marez
Orcid: 0000-0001-7716-4079
According to our database1,
Lieven De Marez
authored at least 91 papers
between 2004 and 2024.
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Bibliography
2024
Intersecting realms: a cross-disciplinary examination of VR quality of experience research.
Virtual Real., September, 2024
A comparison of three feedback formats in an ePortfolio to support workplace learning in healthcare education: a mixed method study.
Educ. Inf. Technol., June, 2024
Datafication and algorithmization of education: How do parents and students evaluate the appropriateness of learning analytics?
Educ. Inf. Technol., May, 2024
Networked gift-giving: Ethno-religious minority youths' negotiation of status and social ties in a society of distrust.
New Media Soc., 2024
Expert Perspectives on UX Design Challenges for Solid-Enabled Personal Data Store Applications.
Proceedings of the HCI International 2024 Posters, 2024
Proceedings of the Human-Centered Design, Operation and Evaluation of Mobile Communications, 2024
2023
Appl. Intell., November, 2023
New Media Soc., March, 2023
Predicting Teens' Privacy Management and Attitude Toward Data Protection on Social Media.
Cyberpsychology Behav. Soc. Netw., March, 2023
Enhancing Users' Attitudes towards WebIDs: Exploring the Effects of Persuasive Messaging on User Adoption.: An experiment exploring the effects of persuasive messaging on the user adoption of WebIDs.
Proceedings of the Mensch und Computer 2023, 2023
2022
Examining differences in internet use aspects among people with intellectual disabilities in Flanders.
Telematics Informatics, 2022
IEEE Trans. Games, 2022
J. Ambient Intell. Smart Environ., 2022
Design of a Social Chatbot with Gamification for user Profiling and Smoking Trigger Detection.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2022
2021
What did you expect?: Modelling quality of experience for virtual reality using the repertory grid technique.
Qual. User Exp., 2021
Art and Science Interaction Lab - A highly flexible and modular interaction science research facility.
CoRR, 2021
Sexting, pressured sexting and image-based sexual abuse among a weighted-sample of heterosexual and LGB-youth.
Comput. Hum. Behav., 2021
Comput. Hum. Behav., 2021
ExperienceDNA - A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology.
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021
Smooth Operator - A Virtual Environment to Prototype and Analyse Operator Support in CCTV Surveillance Rooms.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021
2020
Exploratory Study on User's Dynamic Visual Acuity and Quality Perception of Impaired Images.
CoRR, 2020
Seeing is Believing: The Effect of Video Quality on Quality of Experience in Virtual Reality.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020
Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
Fake People, Real Effects - The Presence of Virtual Onlookers Can Impair Performance and Learning.
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020
2019
Investigating and comparing the predictors of the intention towards taking security measures against malware, scams and cybercrime in general.
Comput. Hum. Behav., 2019
Reframing Current Debates on Young People's Online Privacy by Taking into Account the Cultural Construction of Youth.
Proceedings of the 10th International Conference on Social Media and Society, 2019
Short on Time? Context-Aware Shopping Lists to the Rescue: an Experimental Evaluation of a Smart Shopping Cart.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
Proceedings of the Privacy and Identity Management. Data for Better Living: AI and Privacy, 2019
User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
2018
Recreational athletes' running motivations as predictors of their use of online fitness community features.
Behav. Inf. Technol., 2018
Proceedings of the Symposium on Spatial User Interaction, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
Human-Computer Interaction to Human-Computer-Context Interaction: Towards a Conceptual Framework for Conducting User Studies for Shifting Interfaces.
Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018
Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming.
Proceedings of the Augmented Cognition: Intelligent Technologies, 2018
MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital Detox.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
2016
Telecommun. Syst., 2016
A user-centric evaluation of context-aware recommendations for a mobile news service.
Multim. Tools Appl., 2016
Understanding persistence in the use of Online Fitness Communities: Comparing novice and experienced users.
Comput. Hum. Behav., 2016
Product Ideation by Persons with Disabilities: An Analysis of Lead User Characteristics.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016
2015
Multim. Tools Appl., 2015
Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises.
Comput. Educ., 2015
Subjective insights from time and place shifters in assessing temporal quality of experience.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
Proceedings of the European Conference on Cognitive Ergonomics, 2015
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015
2014
Improving arithmetic skills through gameplay: Assessment of the effectiveness of an educational game in terms of cognitive and affective learning outcomes.
Inf. Sci., 2014
Mobile Learning in Secondary Education: Teachers' and Students' Perceptions And Acceptance Of Tablet Computers.
Int. J. Mob. Blended Learn., 2014
Student acceptance of tablet devices in secondary education: A three-wave longitudinal cross-lagged case study.
Comput. Hum. Behav., 2014
Composition and role of convergent technological repertoires in audiovisual media consumption.
Behav. Inf. Technol., 2014
2013
"It's the services, stupid!": Identifying killer applications for next-generation networks.
Telematics Informatics, 2013
Quantifying the Influence of Rebuffering Interruptions on the User's Quality of Experience During Mobile Video Watching.
IEEE Trans. Broadcast., 2013
Studying Physical Activity Using Social Media: An Analysis of the Added Value of RunKeeper Tweets.
Int. J. Interact. Commun. Syst. Technol., 2013
Kilowhat? A multidisciplinary approach on the development of a home energy management system.
Behav. Inf. Technol., 2013
Uploaders' definition of the networked public on YouTube and their feedback preferences: a multi-method approach.
Behav. Inf. Technol., 2013
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2013
2012
Quantifying Subjective Quality Evaluations for Mobile Video Watching in a Semi-Living Lab Context.
IEEE Trans. Broadcast., 2012
New Media Soc., 2012
Investigating the influence of QoS on personal evaluation behaviour in a mobile context.
Multim. Tools Appl., 2012
Smart Ideas for Smart Cities: Investigating Crowdsourcing for Generating and Selecting Ideas for ICT Innovation in a City Context.
J. Theor. Appl. Electron. Commer. Res., 2012
Int. J. Interact. Commun. Syst. Technol., 2012
Cyberpsychology Behav. Soc. Netw., 2012
Proceedings of the 2012 Third International Conference on Emerging Intelligent Data and Web Technologies, 2012
2011
Telematics Informatics, 2011
Adoption versus use diffusion of iDTV in flanders - personalized television content as a tool to cross the chasm?
Comput. Entertain., 2011
Users' (Dis)satisfaction with the personalTV application: Combining objective and subjective data.
Comput. Entertain., 2011
Teenage Uploaders on YouTube: Networked Public Expectancies, Online Feedback Preference, and Received On-Platform Feedback.
Cyberpsychology Behav. Soc. Netw., 2011
Exploring the acceptability of the audiovisual quality for a mobile video session based on objectively measured parameters.
Proceedings of the Third International Workshop on Quality of Multimedia Experience, 2011
Value-added Services for Fibre to the Home - Market Potential, Time Horizons and User Groups.
Proceedings of the ICE-B 2011, 2011
Killer Applications for Fiber to the Home Networks: Market Potential, Time Horizons and User Groups.
Proceedings of the E-Business and Telecommunications - International Joint Conference, 2011
Proceedings of the 9th International Interactive TV&Video Conference, 2011
Proceedings of the 9th International Interactive TV&Video Conference, 2011
2010
Content for Mobile Television: Issues Regarding a New Mass Medium Within Today's ICT Environment.
Proceedings of the Mobile TV: Customizing Content and Experience, 2010
Telematics Informatics, 2010
Attracting the un-served audience: the sustainability of long tail-based business models for cultural television content.
New Media Soc., 2010
Proposed Framework for Evaluating Quality of Experience in a Mobile, Testbed-oriented Living Lab Setting.
Mob. Networks Appl., 2010
Linking Users' Subjective QoE Evaluation to Signal Strength in an IEEE 802.11b/g Wireless LAN Environment.
EURASIP J. Wirel. Commun. Netw., 2010
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010
Investigating User Typologies and Their Relevance within a Living Lab-Research Approach for ICT-Innovation.
Proceedings of the 43rd Hawaii International International Conference on Systems Science (HICSS-43 2010), 2010
Enriching living lab-approaches for ICT-innovation by introducing different user roles: the case of digital TV.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010
Evaluating a recommendation application for online video content: an interdisciplinary study.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010
Proceedings of the 9th Conference on Telecommunications Internet and Media Techno Economics, 2010
2009
Content and context for mobile television: Integrating trial, expert and user findings.
Telematics Informatics, 2009
J. Comput. Mediat. Commun., 2009
Proceedings of the 7th European Conference on Interactive TV and Video, 2009
2008
A software tool to relate technical performance to user experience in a mobile context.
Proceedings of the 9th IEEE International Symposium on a World of Wireless, 2008
Conditions for Technology Acceptance - Broadening the Scope of Determinants of ICT Appropriation.
Proceedings of the ICE-B 2008, 2008
Adoption Versus Use Diffusion - Predicting User Acceptance of Mobile TV in Flanders.
Proceedings of the ICE-B 2008, 2008
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
2004
ICT-innovations today: making traditional diffusion patterns obsolete, and preliminary insight of increased importance.
Telematics Informatics, 2004