Licínio Roque
Orcid: 0000-0002-1911-2788Affiliations:
- Universidade de Coimbra, Portugal
According to our database1,
Licínio Roque
authored at least 84 papers
between 1995 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
-
on d-nb.info
-
on dl.acm.org
On csauthors.net:
Bibliography
2024
Health behaviour change and activation in e-health weight loss intervention for elderly: a randomised clinical trial.
Behav. Inf. Technol., June, 2024
Proceedings of the Entertainment Computing - ICEC 2024, 2024
MI-CCy Quantifier: A Framework for Quantifying Mixed-Initiative Co-creativity in Human-AI Collaborations.
Proceedings of the Progress in Artificial Intelligence, 2024
2023
J. Multimodal User Interfaces, December, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the Information Systems Development: Organizational Aspects and Societal Trends (ISD2023 Proceedings), Lisbon, Portugal, 30 August, 2023
Proceedings of the 14th International Conference on Computational Creativity, 2023
How Can We Design for Gender-Neutrality in Games? - A Case Study With Children Using Gameplay Rehearsals.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Let's Make Games Together: Explainability in Mixed-initiative Co-creative Game Design.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022
2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
2020
A "New" View of Proof-of-Concept Practices Through the Lenses of Activity Theory and Hermeneutics.
J. Inf. Technol. Res., 2020
Proceedings of the 28th European Conference on Information Systems, 2020
Contrasts and similarities between two audio research communities in evaluating auditory artefacts.
Proceedings of the AM'20, 15th International Audio Mostly Conference, Graz, 2020
2019
Clust. Comput., 2019
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019
From Hands-on Sessions to User Insights on Designing an Interactive System for Data Science.
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019
Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
Maturity in decision-making: a method to measure e-participation systems in virtual communities.
Int. J. Web Based Communities, 2018
Entertain. Comput., 2018
A Preliminary Study of Proof of Concept Practices and their Connection with Information Systems and Information Science.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Proceedings of the Information Systems Development: Designing Digitalization, 2018
How to Design an Interactive System for Data Science: Learning from a Literature Review.
Proceedings of the Advances in Information Systems Development, 2018
2017
Preliminary Study About the Applicability of a Service-Oriented Architecture in the Oais Model Implementation.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017
2016
PsychoPhysioPipeline: A Processing and Analysis Pipeline for Psychophysiological Research.
J. Open Source Softw., 2016
IEEE Computer Graphics and Applications, 2016
Cow Milking Game: Evaluating a Serious Game for Cognitive Stimulation with an Elderly Population.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
GangKlang: facilitating a movement-oriented walking experience through sonic interaction.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
2015
Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Thirteenth European Conference Artificial Life, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Um estudo experimental sobre a captura automática dos dados de interação em ambientes virtuais tridimensionais.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014
An approach to assessment of knowledge acquisition by using three-dimensional virtual learning environment.
Proceedings of the IEEE Frontiers in Education Conference, 2014
Proceedings of the Audio Mostly 2014, AM '14, 2014
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014
2013
A Preliminary Evaluation of a Participation-Centered Gameplay Experience Design Model.
Proceedings of the Human Factors in Computing and Informatics, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Gameplay experience evaluation centered on participation: the fátima game design case.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Audio Mostly 2013, 2013
The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation.
Proceedings of the Audio Mostly 2013, 2013
Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: A Case Study using a Three-dimensional Atlas of Anatomy.
Proceedings of the 19th Americas Conference on Information Systems, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
Assessing Player Motivations and Expectations within a Gameplay Experience Model Proposal.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the 16th International Conference on Information Visualisation, 2012
PALESTRA CONVIDADA: Lições das Trincheiras do Design Research em Pervasive Augmented Reality Games.
Proceedings of the IV Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'12), 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Interaction and communication resources in collaborative e-democratic environments: The democratic citizenship community.
Inf. Polity, 2010
Looking for the heart of interactive media: reflections on video games' emotional expression.
Proceedings of the Fun and Games, 2010
2009
Proceedings of the 2009 ACM Symposium on Applied Computing (SAC), 2009
Proceedings of the Enterprise Information Systems, 11th International Conference, 2009
The Integration of the Computer-mediated Ludic Experience in Multisensory Environments.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Democratic citizenship community: a social network to promote e-deliberative process.
Proceedings of the 10th Annual International Conference on Digital Government Research, 2009
2008
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008
Measuring the e-Participation in Decision-Making Processes through Online Surveys.
Proceedings of the ICEIS 2008, 2008
2007
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
2006
Decis. Support Syst., 2006
2005
Proceedings of the Digital Games Research Conference 2005, 2005
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences.
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the Digital Games Research Conference 2005, 2005
2004
Proceedings of the 13th European Conference on Information Systems, 2004
2002
The Context Engineering Approach.
Proceedings of the ICEIS 2002, 2002
Some Reflections on IS Development as Operator of Organisational Change.
Proceedings of the ICEIS 2002, 2002
2000
Simpler, Better, Faster, Cheaper, Contextual: Requirements Analysis for Methodological Approach to Interaction Systems Development.
Proceedings of the 8th European Conference on Information Systems, 2000
1995
Cyberspace: The HCI Frontier? A NEw Model in Human-Computer Interaction.
Proceedings of the People and Computers X, 1995