Licia Calvi
According to our database1,
Licia Calvi
authored at least 48 papers
between 1995 and 2022.
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Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2022
A Framework for Stakeholders' Involvement in Digital Productions for Cultural Heritage Tourism.
Multimodal Technol. Interact., 2022
2021
Augmented Reality as a Mediator for Emotionally Engaging Stories: A case study for AR-based stories related to World War II.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021
2020
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020
2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2017
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017
2016
Comput. Hum. Behav., 2016
Triggers to entice an audience to 'perform as interface' in an interactive installation.
Proceedings of the 20th International Academic Mindtrek Conference, 2016
The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
2014
Entertain. Comput., 2014
Proceedings of the Electronic Visualisation and the Arts, 2014
2013
Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logos.
Int. J. Arts Technol., 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts.
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the Digital Publishing and Mobile Technologies, 2011
Biometric design for casual games: a case study on measuring facial responses in casual games.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Int. J. Web Based Communities, 2010
Enhancing users' experience: a content analysis of 12 university libraries facebook profiles.
Proceedings of the Publishing in the networked world: Transforming the Nature of Communication, 2010
2009
Self-regulated and Informal Learning: Understanding How New Digital Contexts Support Autonomous Learning Processes.
IxD&A, 2009
Int. J. Web Based Communities, 2009
Proceedings of the Research and Advanced Technology for Digital Libraries, 2009
2008
Pers. Ubiquitous Comput., 2008
2006
Design Guidelines for E-Learning Systems.
Proceedings of the WEBIST 2006, 2006
Using Laddering and Association Techniques to Develop a User-Friendly Mobile (City) Application.
Proceedings of the On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, 2006
Proceedings of the On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2004
2003
Proceedings of the User Modeling 2003, 2003
2002
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002
2001
Cultural Heritage in the Age of the Web: How New Media Can Affect Art Fruition.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001
Proceedings of the HYPERTEXT 2001, 2001
2000
Proceedings of the HYPERTEXT 2000, Proceedings of the 11th ACM Conference on Hypertext and Hypermedia, May 30, 2000
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2000
1999
Proceedings of the HYPERTEXT '99, 1999
1998
Interact. Comput., 1998
Proceedings of the HYPERTEXT '98. Proceedings of the Ninth ACM Conference on Hypertext and Hypermedia: Links, Objects, Time and Space, 1998
1997
Proficiency-Adapted Information Browsing and Filtering in Hypermedia Educational Systems.
User Model. User Adapt. Interact., 1997
Creating Adaptive Hyperdocuments for and on the Web.
Proceedings of WebNet 97, 1997
Proceedings of the Hypertext 97, 1997
1996
Proceedings of the workshop on Advanced visual interfaces 1996, 1996
1995
Proceedings of the Hypermedia Design, 1995