Lian Loke
Orcid: 0000-0001-7174-8209
According to our database1,
Lian Loke
authored at least 65 papers
between 2005 and 2023.
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Bibliography
2023
Robots in the Wild: Contextually-Adaptive Human-Robot Interactions in Urban Public Environments.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Towards a Design Toolkit for Designing AR Interface with Head-Mounted Display for Close-Proximity Human-Robot Collaboration in Fabrication.
Proceedings of the Collaboration Technologies and Social Computing, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Enriching teachers' assessments of rhythmic Forró dance skills by modelling motion sensor data.
Int. J. Hum. Comput. Stud., 2022
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
A Microsociological Approach to Understanding the Boundary Between Robot Cooperativeness and Uncooperativeness in Human-Robot Collaboration.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022
Preliminary Explorations of Conceptual Design Tools for Students Learning to Design Human-robot Interactions for the Case of Collaborative Drawing.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Computationally augmenting traditional embroidery practices: an autobiographical design process with first-person patient experience for amblyopia follow up treatment activity.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation.
ACM Trans. Comput. Hum. Interact., 2021
To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking.
Frontiers Comput. Sci., 2021
Understanding the First Person Experience of Walking Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscape.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Digit. Creativity, 2020
Designing With Ritual Interaction: A Novel Approach to Compassion Cultivation Through a Buddhist-Inspired Interactive Artwork.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
The Prefix/Suffix Model: Data Extraction to Encourage Expressive Walking Movements through Sonification.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Creative Coding and Interaction Design for Media Multiplicities: Challenges, Paradigms and Frameworks.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Challenges facing movement research in the time of Covid-19: Issues in redesigning workshops for remote participation and data collection.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Understanding Compassion Cultivation for Design: Towards an Autoethnography of Tonglen.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Mediscape: Preliminary Design Guidelines for Interactive Rhythmic Soundscapes for Entraining Novice Mindfulness Meditators.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital Placemaking.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020
Designing an Experiment for Generating Human Experiences of Robot Cooperativeness and Uncooperativeness.
Proceedings of the HAI '20: 8th International Conference on Human-Agent Interaction, 2020
Designing for Sensory Appreciation: Cultivating Somatic Approaches to Experience Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
A Microsociological Approach to Understanding the Robot Collaborative Motion in Human-Robot Interaction.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Facilitating Creative Exploratory Search with Multiple Networked Audio Devices Using HappyBrackets.
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019
2018
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Sounds in the moment: designing an interactive EEG nature soundscape for novice mindfulness meditators.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
From autism educators to game designers: integrating teaching strategies into game design for autism education support.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 5th International Conference on Movement and Computing, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
2017
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the Tenth International Conference on Tangible, 2017
Felt Sense through Auditory Display: A Design Case Study into Sound for Somatic Awareness while Walking.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Performer-machine scores for choreographing bodies, interaction and kinetic materials.
Proceedings of the 2nd International Workshop on Movement and Computing, 2015
2014
Proceedings of the Eighth International Conference on Tangible, 2014
Proceedings of the Eighth International Conference on Tangible, 2014
Aesthetic resources for technology-mediated bodily self-reflection: the case of eloquent robes.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
Proceedings of the Interactive Experience in the Digital Age, Evaluating New Art Practice, 2014
2013
Moving and making strange: An embodied approach to movement-based interaction design.
ACM Trans. Comput. Hum. Interact., 2013
Int. J. Arts Technol., 2013
Proceedings of the Creativity and Cognition 2013, 2013
Proceedings of the Creativity and Cognition 2013, 2013
2012
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Bodily experience and imagination: designing ritual interactions for participatory live-art contexts.
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2011
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011
2010
Proceedings of the 11th Conference on Participatory Design, 2010
2009
Moving and making strange: a design methodology for movement-based interactive technologies
PhD thesis, 2009
Int. J. Hum. Comput. Stud., 2009
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009
2008
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008
2007
Pers. Ubiquitous Comput., 2007
Pers. Ubiquitous Comput., 2007
2006
Proceedings of the Ninth Conference on Participatory Design: Expanding boundaries in design, 2006
2005
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005