Li-Wei Chan
Orcid: 0000-0002-7862-2817Affiliations:
- National Yang Ming Chiao Tung University (NYCU), Department of Computer Science, Hsinchu, Taiwan
- National Chiao Tung University (NCTU), Department of Computer Science, Hsinchu, Taiwan (former)
- Keio University, Yokohama, Japan (former)
- Hasso Plattner Institute, Potsdam, Germany (former)
- National Taiwan University, Graduate Institute of Networking and Multimedia, Taipei, Taiwan (former, PhD 2010)
According to our database1,
Li-Wei Chan
authored at least 104 papers
between 2005 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
ACM Trans. Interact. Intell. Syst., June, 2024
Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined Spaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
BodyTouch: Investigating Eye-Free, On-Body and Near-Body Touch Interactions with HMDs.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., December, 2023
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023
IEEE Pervasive Comput., 2023
"A feeling of déjà vu": The Effects of Avatar Appearance-Similarity on Persuasiveness in Social Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the ACM SIGGRAPH 2023 Immersive Pavilion, 2023
The Third Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI).
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023
"Do you get déjà vu": Persuasiveness Effects of Communicating with an Avatar of Similar Appearance in Social Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
RealityLens: A User Interface for Blending Customized Physical World View into Virtual Reality.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Puppeteer: Manipulating Human Avatar Actions with Intuitive Hand Gestures and Upper-Body Postures.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
VibroAuth: Authentication with Haptics Based Non-visual, Rearranged Keypads to Mitigate Shoulder Surfing Attacks.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Int. J. Hum. Comput. Interact., 2021
Frontiers Virtual Real., 2021
2020
HMD Light: Sharing In-VR Experience via Head-Mounted Projector for Asymmetric Interaction.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Slice of Light: Transparent and Integrative Transition Among Realities in a Multi-HMD-User Environment.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020
Design of Vibrotactile Direction Feedbacks on Wrist for Three-Dimensional Spatial Guidance.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
HapticSphere: Physical Support To Enable Precision Touch Interaction in Mobile Mixed-Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Pull-Ups: Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedback.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedbacks.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Int. J. Hum. Comput. Interact., 2018
ShareSpace: Facilitating Shared Use of the Physical Space by both VR Head-Mounted Display and External Users.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018
Pinchmove: improved accuracy of user mobility for near-field navigation in virtual environments.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
DLWV2: A Deep Learning-Based Wearable Vision-System with Vibrotactile-Feedback for Visually Impaired People to Reach Objects.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018
Proceedings of the Haptics: Science, Technology, and Applications, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Outside-In: Visualizing Out-of-Sight Regions-of-Interest in a 360° Video Using Spatial Picture-in-Picture Previews.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
FrontFace: facilitating communication between HMD users and outsiders using front-facing-screen HMDs.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
Proceedings of the Music Technology with Swing - 13th International Symposium, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 2016 Virtual Reality International Conference, 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
FlexiBend: Enabling Interactivity of Multi-Part, Deformable Fabrications Using Single Shape-Sensing Strip.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 6th Augmented Human International Conference, 2015
2014
GaussStones: shielded magnetic tangibles for multi-token interactions on portable displays.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Touchsense: expanding touch input vocabulary using different areas of users' finger pads.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
AnyButton: unpowered, modeless and highly available mobile input using unmodified clothing buttons.
Proceedings of the 5th Augmented Human International Conference, 2014
2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
CapStones and ZebraWidgets: sensing stacks of building blocks, dials and sliders on capacitive touch screens.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010
Enabling beyond-surface interactions for interactive surface with an invisible projection.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the 18th International Conference on Multimedia 2010, 2010
Proceedings of the 20th International Conference on Pattern Recognition, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
To move or not to move: a comparison between steerable versus fixed focus region paradigms in multi-resolution tabletop display systems.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Treasure Transformers: Novel Interpretative Installations for the National Palace Museum.
Proceedings of the Arts and Technology - First International Conference, 2009
2008
i-m-Top: An interactive multi-resolution tabletop system accommodating to multi-resolution human vision.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008
Interactive content presentation based on expressed emotion and physiological feedback.
Proceedings of the 16th International Conference on Multimedia 2008, 2008
2007
EURASIP J. Adv. Signal Process., 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007
2006
Proceedings of the Ubiquitous Intelligence and Computing, Third International Conference, 2006
Collaborative Localization: Enhancing WiFi-Based Position Estimation with Neighborhood Links in Clusters.
Proceedings of the Pervasive Computing, 2006
2005
Proceedings of the Image and Video Retrieval, 4th International Conference, 2005