Li-Sheng Shen

According to our database1, Li-Sheng Shen authored at least 7 papers between 1990 and 1998.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

1998
Virtual playground: architectures for a shared virtual world.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

A new image morphing technique for smooth vista transitions in panoramic image-based virtual environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

1995
A parallel image-rendering algorithm and architecture based on ray tracing and radiosity shading.
Comput. Graph., 1995

1994
A parallel system for photo realistic artificial scene rendering.
Proceedings of the International Conference on Application Specific Array Processors, 1994

1992
A Parallel-Pipelined Multiprocessor System for the Radiosity Method.
Proceedings of the EGGH92: Eurographics Workshop on Graphics Hardware 1992, 1992

1991
Space Partitioning for Mapping Radiosity Computations onto a Pipelined Parallel Architecture (II).
Proceedings of the Rendering, 1991

1990
A New Space Partitioning for Mapping Computations of the Radiosity Method onto a Highly Pipelined Parallel Architecture.
Proceedings of the Rendering, 1990


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