Letizia Jaccheri
Orcid: 0000-0002-5547-2270Affiliations:
- Norwegian University of Science and Technology, Department of Computer Science, Trondheim, Norway
According to our database1,
Letizia Jaccheri
authored at least 180 papers
between 1990 and 2025.
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Online presence:
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on orcid.org
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on idi.ntnu.no
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On csauthors.net:
Bibliography
2025
Participatory design of augmented reality games for word learning in autistic children: the parental perspective.
Entertain. Comput., 2025
CyberFamily: A collaborative family game to increase children's cybersecurity awareness.
Entertain. Comput., 2025
2024
Univers. Access Inf. Soc., November, 2024
CoRR, 2024
Proceedings of the Companion Proceedings of the 32nd ACM International Conference on the Foundations of Software Engineering, 2024
Proceedings of the 38th Brazilian Symposium on Software Engineering, 2024
Mapping Gamification Elements to Heuristics and Behavior Change in Early Phase Inclusive Design: A Case Study.
Proceedings of the Universal Access in Human-Computer Interaction, 2024
Proceedings of the Universal Access in Human-Computer Interaction, 2024
Designing for Inclusion and Diversity in Big Tech Reports: A Gray Literature Analysis.
Proceedings of the Universal Access in Human-Computer Interaction, 2024
Draw a Software Engineer Test - Preliminary Attempts to Investigate University Students' Perceptions of Software Engineering Professions.
Proceedings of the 5th ACM/IEEE Workshop on Gender Equality, 2024
Proceedings of the 19th International Conference on Evaluation of Novel Approaches to Software Engineering, 2024
2023
Int. J. Child Comput. Interact., December, 2023
Inf. Syst. Frontiers, June, 2023
[email protected]: Third Workshop on Gender Equality, Diversity, and Inclusion in Software Engineering.
ACM SIGSOFT Softw. Eng. Notes, January, 2023
Booting and Rebooting Academia-Industry Collaborations Within Software Engineering Courses.
IEEE Softw., 2023
Social Sustainability Approaches for Software Development: A Systematic Literature Review.
Proceedings of the Product-Focused Software Process Improvement, 2023
Draw a Software Engineer Test - An Investigation into Children's Perceptions of Software Engineering Profession.
Proceedings of the 45th IEEE/ACM International Conference on Software Engineering: Software Engineering in Society, 2023
On the Relation Between Gender and Software Engineering.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023
Proceedings of the Universal Access in Human-Computer Interaction, 2023
Proceedings of the Universal Access in Human-Computer Interaction, 2023
Towards understanding digital support contributing to climate neutral, inclusive, and beautiful cities: A systematic literature review.
Proceedings of the 7th IEEE/ACM International Workshop on Green And Sustainable Software, 2023
Proceedings of the Advances in Information and Communication, 2023
Sustainability-Driven Meetings as a Way to Incorporate Sustainability into Software Development Phases.
Proceedings of the 18th International Conference on Evaluation of Novel Approaches to Software Engineering, 2023
2022
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children.
Int. J. Hum. Comput. Stud., 2022
HikePal: A mobile exergame to motivate people with intellectual disabilities to do outdoor physical activities.
Entertain. Comput., 2022
Advantages and opportunities of the IOTA tangle for health data management: a systematic mapping study.
Proceedings of the 5th International Workshop on Emerging Trends in Software Engineering for Blockchain, 2022
Proceedings of the 11th Mediterranean Conference on Embedded Computing, 2022
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
Exploring the intersection between software industry and Software Engineering education - A systematic mapping of Software Engineering Trends.
J. Syst. Softw., 2021
Editors' reflections and introduction to the special section on 'Artificial Intelligence and Business Value'.
Int. J. Inf. Manag., 2021
Int. J. Child Comput. Interact., 2021
Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review.
Entertain. Comput., 2021
Proceedings of the 25th Pacific Asia Conference on Information Systems, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Proceedings of the 1st IEEE/ACM International Workshop on Body of Knowledge for Software Sustainability, 2021
Proceedings of the 1st IEEE/ACM International Workshop on Body of Knowledge for Software Sustainability, 2021
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021
The development and validation of a framework for teaching software engineering through startup practice in higher education.
Proceedings of the IEEE Frontiers in Education Conference, 2021
Proceedings of the IEEE Frontiers in Education Conference, 2021
Proceedings of the ESSE 2021: 2nd European Symposium on Software Engineering, Larissa, Greece, November 19, 2021
Facilitating learning and startup formation in experience-based courses - A team-centered model.
Proceedings of the IEEE Global Engineering Education Conference, 2021
Proceedings of the 2021 IEEE International Conference on Big Data (Big Data), 2021
Proceedings of the 28th Asia-Pacific Software Engineering Conference, 2021
2020
Achieving agility and quality in product development - an empirical study of hardware startups.
J. Syst. Softw., 2020
Proceedings of the 22nd International Symposium on Symbolic and Numeric Algorithms for Scientific Computing, 2020
Startups Transitioning from Early to Growth Phase - A Pilot Study of Technical Debt Perception.
Proceedings of the Software Business - 11th International Conference, 2020
Developing software for motivating individuals with intellectual disabilities to do outdoor physical activity.
Proceedings of the ICSE-SEIS '20: Proceedings of the ACM/IEEE 42nd International Conference on Software Engineering: Software Engineering in Society, Seoul, South Korea, 27 June, 2020
Toward Employee-Driven Digital Innovation in Public Organizations Through the Use of Action Design Research.
Proceedings of the Responsible Design, Implementation and Use of Information and Communication Technology, 2020
Towards Designing an Experience-based Course around Innovation Bootcamps - A Cohort Study.
Proceedings of the IEEE Frontiers in Education Conference, 2020
Software Startup Formation in an Experiential-Based Course - An Empirical Investigation of Students' Motivations.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020
Utilising the innovation potential - A systematic literature review on employee-driven digital innovation.
Proceedings of the 28th European Conference on Information Systems, 2020
Proceedings of the EASE '20: Evaluation and Assessment in Software Engineering, 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
Design for Change With and for Children: How to Design Digital StoryTelling Tool to Raise Stereotypes Awareness.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Key Influencing Factors in Early-Stage Hardware Startups: A Trilateral Model of Speed, Resource, and Quality.
Proceedings of the Fundamentals of Software Startups, 2020
2019
Exploring children's learning experience in constructionism-based coding activities through design-based research.
Comput. Hum. Behav., 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings, 2019
Proceedings of the 2nd International Workshop on Emerging Trends in Software Engineering for Blockchain, 2019
Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings, 2019
The Dynamics of Motivational and Emotional Challenges and Regulation Strategies in Customer-Driven Project-Based Learning.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the Digital Transformation for a Sustainable Society in the 21st Century, 2019
Supporting self-evaluation for children with mental disabilities through Augmented Reality.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
Inf., 2018
From players to makers: An empirical examination of factors that affect creative game development.
Int. J. Child Comput. Interact., 2018
Proceedings of the 31st Norsk Informatikkonferanse, 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics.
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Experimenting a Digital Collaborative Platform for Supporting Social Innovation in Multiple Settings.
Proceedings of the Innovations for Community Services - 18th International Conference, 2018
Proceedings of the Challenges and Opportunities in the Digital Era, 2018
Proceedings of the Conference on Creativity and Making in Education, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Discovering children's competences in coding through the analysis of Scratch projects.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
Sustaining Gender Balance In Top Academic Positions In STEM Will Influence Girls' Participation In STEM.
Proceedings of the IDC Workshop: Sustaining Girls' Participation in STEM, 2018
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Gamifying informal learning activities using interactive displays: an empirical investigation of students' learning and engagement.
Smart Learn. Environ., 2017
Assessing Student Behavior in Computer Science Education with an fsQCA Approach: The Role of Gains and Barriers.
ACM Trans. Comput. Educ., 2017
Empirical studies on the Maker Movement, a promising approach to learning: A literature review.
Entertain. Comput., 2017
Understanding student retention in computer science education: The role of environment, gains, barriers and usefulness.
Educ. Inf. Technol., 2017
Social Innovation And Social Entrepreneurship Through Big Data: Developing A Reseach Agenda.
Proceedings of the 11th Mediterranean Conference on Information Systems, 2017
SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Reviewing the affordances of tangible programming languages: Implications for design and practice.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Design and implement chords and personal windows for multi-user collaboration on a large multi-touch vertical display.
Hum. centric Comput. Inf. Sci., 2016
Exploring the relationship between video lecture usage patterns and students' attitudes.
Br. J. Educ. Technol., 2016
Gender Differences in Computer Science Education: Lessons Learnt from an Empirical Study at NTNU.
Proceedings of the 29th Norsk Informatikkonferanse, 2016
Investigating Factors Influencing Students' Intention to Dropout Computer Science Studies.
Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Creative Programming Experiences for Teenagers: Attitudes, Performance and Gender Differences.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Investigating the Potential of a Two-finger Chord Button in Multi-touch Applications.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the 4th IEEE/ACM International Workshop on Games and Software Engineering, 2015
2014
Int. J. Emerg. Technol. Learn., 2014
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014
2013
Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit.
Int. J. Mob. Learn. Organisation, 2013
ERCIM News, 2013
Proceedings of the Serious Games Development and Applications, 2013
An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, 2013
Architectural Decision-Making in Enterprises: Preliminary Findings from an Exploratory Study in Norwegian Electricity Industry.
Proceedings of the Software Architecture - 7th European Conference, 2013
Teaching Computer Science to Young Children through Creativity: Lessons Learned from the Case of Norway.
Proceedings of the 3rd Computer Science Education Research Conference, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Creativity and Cognition 2013, 2013
Proceedings of the Interaction Design and Children 2013, 2013
Designing creative activities for children: the importance of collaboration and the threat of losing control.
Proceedings of the Interaction Design and Children 2013, 2013
2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Evaluation of user engagement and message comprehension in a pervasive software installation.
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, 2012
"Do Not Touch the Paintings!" The Benefits of Interactivity on Learning and Future Visits in a Museum.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Math Is Not Only for Science Geeks: Design and Assessment of a Storytelling Serious Video Game.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Creative and open software engineering practices and tools in maker community projects.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
2010
A checklist for integrating student empirical studies with research and teaching goals.
Empir. Softw. Eng., 2010
2009
Proceedings of the Arts and Technology - First International Conference, 2009
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009
2008
Int. J. Arts Technol., 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008
2007
Proceedings of the 11th International Conference on Information Visualisation, 2007
Proceedings of the Information Systems Development, 2007
Proceedings of the 20th Conference on Software Engineering Education and Training (CSEE&T 2007), 2007
2006
Proceedings of the Empirical Software Engineering Issues. Critical Assessment and Future Directions, 2006
2005
Exploring Communities of Practice for Product Family Engineering.
Proceedings of the WM 2005: Professional Knowledge Management - Experiences and Visions, Contributions to the 3rd Conference Professional Knowledge Management, 2005
Proceedings of the Professional Knowledge Management, Third Biennial Conference, 2005
Proceedings of the 11th IEEE International Symposium on Software Metrics (METRICS 2005), 2005
Proceedings of the 44th IEEE IEEE Conference on Decision and Control and 8th European Control Conference Control, 2005
2003
Proceedings of the 9th IEEE International Software Metrics Symposium (METRICS 2003), 2003
Proceedings of the COTS-Based Software Systems, Second International Conference, 2003
Proceedings of the Empirical Methods and Studies in Software Engineering, 2003
Proceedings of the Empirical Methods and Studies in Software Engineering, 2003
2002
Proceedings of the 14th international conference on Software engineering and knowledge engineering, 2002
2001
Software quality and software process improvement course based on interaction with the local software industry.
Comput. Appl. Eng. Educ., 2001
Evaluation of the E3 Process Modelling Language and Tool for the Purpose of Model Creation.
Proceedings of the Product Focused Software Process Improvement, 2001
2000
Comput. Appl. Eng. Educ., 2000
Proceedings of the Software Process Technology, 7th European Workshop, 2000
1999
Proceedings of the Software Process: Principles, Methodology, Technology, 1999
1998
ACM Trans. Softw. Eng. Methodol., 1998
Proceedings of the Software Process Technology, 6th European Workshop, 1998
1997
Proceedings of the Tenth Conference on Software Engineering Education and Training, 1997
1996
Proceedings of the 10th International Software Process Workshop, 1996
1995
Proceedings of the 1995 Workshop on Computer Architecture Education, 1995
1994
Software Process Model Specification.
Proceedings of the Software Quality and Productivity: Theory, 1994
Proceedings of the Software Process Technology, Third European Workshop, 1994
1993
Variability of Process Models and the EPOS Solution.
Proceedings of the State of the Practice in Process Technology, 1993
Customization and Evolution of Process Models in EPOS.
Proceedings of the Information System Development Process, 1993
1992
Initial Requirements for E3: An Environment for Experimenting and Evolving Software Process.
Proceedings of the Software Process Technology, Second European Workshop, 1992
Design, Use and Implementation of SPELL, a language for Software Process Modelling and Evolution.
Proceedings of the Software Process Technology, Second European Workshop, 1992
1991
Proceedings of the Seventh International Software Process Workshop (ISPW '91), 1991
1990
Proceedings of the Advanced Information Systems Engineering, 1990