Leonel Morgado

Orcid: 0000-0001-5517-644X

According to our database1, Leonel Morgado authored at least 78 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse.
IEEE Trans. Learn. Technol., 2024

2023
Immersive Learning Environments for Self-regulation of Learning: A Literature Review.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

Immersive Learning Research from the Perspective of Its Researchers and Practitioners: Questionnaire Validation and Early Results from a Survey on a Conceptual Framework for the Field.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

Research Agenda 2030: The Great Questions of Immersive Learning Research.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

A Systematic Review of Teacher-Facing Dashboards for Collaborative Learning Activities and Tools in Online Higher Education.
Proceedings of the 4th International Computer Programming Education Conference, 2023

2022
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training.
IEEE Trans. Learn. Technol., 2022

Recommendation Tool for Use of Immersive Learning Environments.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Work-in-Progress - The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Anonymizing student team data of online collaborative learning in Slack.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2021
Non-verbal Aspects of Collaboration in Virtual Worlds: a CSCW Taxonomy-development Proposal Integrating the Presence Dimension.
J. Univers. Comput. Sci., 2021

Immersive Authoring of Virtual Reality Training.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Work-in-Progress-Immersing E-facilitators in Training: The Perspective of Project FAVILLE - Facilitators of Virtual Learning.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Narrative-Driven Immersion and Students' Perceptions in an Online Software Programming Course.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Research priorities in immersive learning technology: the perspectives of the iLRN community.
Virtual Real., 2020

Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys.
J. Univers. Comput. Sci., 2020

Serious Pervasive Games.
Frontiers Comput. Sci., 2020

Authoring Game-Based Learning Activities that are Manageable by Teachers.
ERCIM News, 2020

Drill-Down Dashboard for Chairing of Online Master Programs in Engineering.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Motivating Students to Learn Computer Programming in Higher Education: The SimProgramming Approach.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Using BPMN to Identify Indicators for Teacher Intervention in Support of Self-regulation and Co-regulation of Learning in Asynchronous e-learning.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Challenges Implementing the SimProgramming Approach in Online Software Engineering Education for Promoting Self and Co-regulation of Learning.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Unifying Protocols for Conducting Systematic Scoping Reviews with Application to Immersive Learning Research.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Detailing an e-Learning Course on Software Engineering and Architecture Using BPMN.
Proceedings of the First International Computer Programming Education Conference, 2020

2019
Tele-Media-Art: Feasibility Tests of Web-Based Dance Education for the Blind Using Kinect and Sound Synthesis of Motion.
Int. J. Technol. Hum. Interact., 2019

Preserving story choreographies across multiple platforms: An approach to platform-independent reuse of characters' behaviors for games, simulations, animations and interactive videos.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019

2018
Immersive Learning Research.
J. Univers. Comput. Sci., 2018

Co-regulated Learning in Computer Programming: Students Co-reflection About Learning Strategies Adopted During an Assignment.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

2017
Integration scenarios of virtual worlds in learning management systems using the MULTIS approach.
Pers. Ubiquitous Comput., 2017

Impact of Non-verbal Communication on Collaboration in 3D Virtual Worlds: Case Study Research in Learning of Aircraft Maintenance Practices.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

A Technological Proposal Using Virtual Worlds to Support Entrepreneurship Education for Primary School Children.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

UPPERCARE: A community aware environment for post-surgical musculoskeletal recovery of elderly patients.
Proceedings of the 21st IEEE International Conference on Computer Supported Cooperative Work in Design, 2017

2016
A Bot Spooler Architecture to Integrate Virtual Worlds with E-learning Management Systems for Corporate Training.
J. Univers. Comput. Sci., 2016

Collaboration in 3D Virtual Worlds: a protocol for case study research.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016

Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype.
Behav. Inf. Technol., 2016

Self-regulated Learning in Computer Programming: Strategies Students Adopted During an Assignment.
Proceedings of the Immersive Learning Research Network - Second International Conference, 2016

EmbodiMentor: a science fiction prototype to embody different perspectives using augmented reality.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

Integrating Virtual Worlds with Learning Management Systems: The MULTIS Approach.
Proceedings of the 15th International Conference on Ubiquitous Computing and 8th Communications and International Symposium on Cyberspace Safety and Security, 2016

2015
Usability test of 3Dconnexion 3D mice versus keyboard + mouse in Second Life undertaken by people with motor disabilities due to medullary lesions.
Univers. Access Inf. Soc., 2015

Overcoming the Technological Hurdles Facing Virtual Worlds in Education: The Road to Widespread Deployment.
J. Educ. Technol. Soc., 2015

Collaboration in 3D Virtual Worlds: designing a protocol for case study research.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Cities in Citizens' Hands.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

Accessible Options for Deaf People in e-Learning Platforms: Technology Solutions for Sign Language Translation.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

Fitting three dimensional virtual worlds into CSCW.
Proceedings of the 19th IEEE International Conference on Computer Supported Cooperative Work in Design, 2015

Separating Gesture Detection and Application Control Concerns with a Multimodal Architecture.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

2014
Online-Gym: Multiuser Virtual Gymnasium Using RINIONS and Multiple Kinect Devices.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Model-Driven Generation of Multi-user and Multi-domain Choreographies for Staging in Multiple Virtual World Platforms.
Proceedings of the Model and Data Engineering - 4th International Conference, 2014

Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly.
Proceedings of the Computers Helping People with Special Needs, 2014

Staging Choreographies for Team Training in Multiple Virtual Worlds Based on Ontologies and Alignments.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

VIC - An Interactive Video System for Dynamic Visualization in Web and Mobile Platforms.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

BIZZY - A Social Game for Entrepreneurship Education.
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014

2013
Designing User Learning Experience in Virtual Worlds: The Young Europeans for Democracy Serious Application.
Proceedings of the Advances in Information Systems and Technologies [WorldCIST'13, 2013

Technology Challenges of Virtual Worlds in Education and Training - Research Directions.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

3D simulators in professional training learning complex tasks overcoming material, economic, and human constraints.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

Demo: Multi-user virtual world simulator of F-16 aircraft engine mechanical maintenance.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

Cultural Awareness and Personal Customization of Gestural Commands Using a Shamanic Interface.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013

2012
Development of a Mechanical Maintenance Training Simulator in OpenSimulator for F-16 Aircraft Engines.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Usability Test of 3Dconnexion 3D Mice Versus Keyboard+Mouse in Second Life Undertaken by People with Motor Disabilities due to Medullary Lesions.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012

PLAYER - a European Project and a Game to Foster Entrepreneurship Education for Young People.
J. Univers. Comput. Sci., 2012

Development of platform-independent multi-user choreographies for virtual worlds based on ontology combination and mapping.
Proceedings of the 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, 2012

Social networks, microblogging, virtual worlds, and Web 2.0 in the teaching of programming techniques for software engineering: A trial combining collaboration and social interaction beyond college.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Towards an Overarching Classification Model of CSCW and Groupware: A Socio-technical Perspective.
Proceedings of the Collaboration and Technology - 18th International Conference, 2012

2011
Improving teaching and learning of computer programming through the use of the Second Life virtual world.
Br. J. Educ. Technol., 2011

Integrating a Military Air Traffic Control Simulator with an LMS.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Planning of a usability test for 3D controllers in Second Life / OpenSimulator virtual worlds.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

A Software Architecture for Collaborative Training in Virtual Worlds: F-16 Airplane Engine Maintenance.
Proceedings of the Collaboration and Technology - 17th International Conference, 2011

2010
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Architecture for transparent helpdesk system with multimodal presence.
Proceedings of the IEEE International Conference on Service-Oriented Computing and Applications, 2010

SME Managers' Most Important Entrepreneurship and Business Competences.
Proceedings of the ENTERprise Information Systems - International Conference, 2010

2009
Second Life Information Desk System Using Instant Messaging and Short Messaging Service Technologies.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

MobMaps: Towards a Shared Environment for Collaborative Social Activism.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009

2008
Towards a specification of the ToonTalk language.
J. Vis. Lang. Comput., 2008

Virtually there: emerging designs for STEM teaching and learning in immersive online 3D microworlds.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

A Version Control System as a Tool and Methodology to Foster Children's Collaboration in Spatial Configuration Decision Tasks.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

Using Second Life in Programming's Communities of Practice.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

Children as Active Partners: Strategies for Collaboration in Spatial Tasks through Virtual Worlds.
Proceedings of the Sixth International Conference on Creating, 2008


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