Leonardo Cunha de Miranda
Orcid: 0000-0003-1929-9391
According to our database1,
Leonardo Cunha de Miranda
authored at least 50 papers
between 2008 and 2024.
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Bibliography
2024
The CoDIS Taxonomy for Brain-Computer Interface Games Controlled by Electroencephalography.
Int. J. Hum. Comput. Interact., August, 2024
Comparing users' performance and game experience between a competitive and collaborative brain-computer interface.
Behav. Inf. Technol., January, 2024
An Analysis of the Authorship and Co-authorship Networks of the Brazilian Human-Computer Interaction Conference.
J. Interact. Syst., 2024
2023
Heuristics to Support the Evaluation of Optimal Experience in Educational Games for Learning Japanese as a Second Language.
J. Interact. Syst., October, 2023
J. Interact. Syst., October, 2023
The PGIRec Software to Support the Evaluation of User-System Interaction with a Synchronous and Multi-perspective Recording System.
J. Interact. Syst., September, 2023
Model, Taxonomy and Methodology for Research Employing EEG-based Brain-Computer Interface Games.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
An Analysis of Authorship and Co-authorship Networks in the Papers of Two Relevant Events in the Brazilian Computing Scenario.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
2022
Visualizing and analyzing the evolution of authorship and co-authorship networks of articles from the Brazilian symposium on human factors in computing systems.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022
2020
Brain-Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review.
Int. J. Hum. Comput. Interact., 2020
A General Model for Electroencephalography-Controlled Brain-Computer Interface Games.
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020
2019
The Effect of Auditory Stimuli on User's Meditation and Workload in a Brain-Computer Interface Game.
Interact. Comput., 2019
The influence of graphical elements on user's attention and control on a neurofeedback-based game.
Entertain. Comput., 2019
An intra and inter-conferences correlation analysis of the field of HCI: revealing new trends from the international and brazilian communities.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019
2018
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018
Proceedings of the Computational Science and Its Applications - ICCSA 2018, 2018
Proceedings of the Computational Science and Its Applications - ICCSA 2018, 2018
Proceedings of the XLIV Latin American Computer Conference, 2018
2017
Re-evaluating the First Five Years of the GrandIHC-Br-Challenge 3: Ubiquity, Multiple Devices and Tangibility.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017
2016
A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface.
Adv. Hum. Comput. Interact., 2016
2015
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
Chronos Ações: Ferramenta para Apoiar a Tomada de Decisão de Investidores da Bolsa de Valores [Chronos Acoes: Tool to Support Decision Making for Investor of the Stock Exchange].
Proceedings of the annual conference on Brazilian Symposium on Information Systems, 2015
RateMyDay: Ferramenta Móvel para Acompanhar as Atividades do Cotidiano [RateMyDay: Mobile Tool to Follow the Daily Activities].
Proceedings of the annual conference on Brazilian Symposium on Information Systems, 2015
Karuta Kanji: Jogo educacional para estudar e praticar vocabulário com Kanjis da lingua japonesa.
Proceedings of the 2015 Latin American Computing Conference, 2015
Sumo Sensei: Design, implementação e teste com usuários de uma ferramenta móvel para apoiar o estudo de kanjis básicos.
Proceedings of the 2015 Latin American Computing Conference, 2015
Katakana Star Samurai: A mobile tool to support learning of a basic Japanese alphabet.
Proceedings of the 2015 Latin American Computing Conference, 2015
2014
Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study.
Int. J. Comput. Games Technol., 2014
Home Control via Mobile Devices: State of the Art and HCI Challenges under the Perspective of Diversity.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014
M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction Perspective.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014
Recommendations for Gesture-Based Residential Interactive Systems Inspired by Diversity.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access, 2014
Syntactic/Semantic Formalizations and Metrics of Residential Applications Based on Gestural Interface.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014
2013
Gesture-Based Interaction in Domotic Environments: State of the Art and HCI Framework Inspired by the Diversity.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013
2012
Laptops Educacionais em Escolas Públicas: Primeiros Resultados de uma Abordagem Socio-técnica.
Revista Brasileira de Informática na Educ., 2012
TrueSight A Pedestrian Navigation System Based in Automatic Landmark Detection and Extraction on Android Smartphone.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
Identificando barreiras de acessibilidade web em dispositivos móveis: resultados de um estudo de caso orientado pela engenharia de requisitos.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012
Prototipação de interfaces de aplicativos para dispositivos móveis: estado da arte e desafios de IHC.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012
Prototipação de interfaces tangíveis de produtos interativos: estado da arte e desafios da plataforma arduino.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012
Interfaces cérebro-computador de sistemas interativos: estado da arte e desafios de IHC.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012
Japanese language learning supported by computational tools: State of the art and challenges for the Latin America community.
Proceedings of the 2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI), 2012
2011
Int. J. Inf. Syst. Soc. Chang., 2011
Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011
Adjustable Interactive Rings for iDTV: First Results of an Experiment with End-Users.
Proceedings of the Human Centered Design, 2011
2010
Artifacts and languages of interaction with contemporary digital systems: the adjustable interactive rings for interactive digital television.
PhD thesis, 2010
RoboFácil: Especificação e Implementação de um Kit de Robótica para a Realidade Educacional Brasileira.
Revista Brasileira de Informática na Educ., 2010
2009
Proceedings of the 2009 Latin American Web Congress, 2009
Proceedings of the Online Communities and Social Computing, 2009
2008
Artefatos físicos de interação com a TVDI: desafios e diretrizes para o cenário brasileiro.
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008