Leonardo C. Marques

Orcid: 0000-0002-3645-7606

According to our database1, Leonardo C. Marques authored at least 19 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Investigating the Influence of Different Factors on the UX Evaluation of a Mobile Application.
Int. J. Hum. Comput. Interact., December, 2023

Using Networked Ontologies to support UX Evaluation in Immersive Context.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

UXNator: A Tool for Recommending UX Evaluation Methods.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023

An Experience in the Gather.town: Factors That Promote Immersion in Systems for the Metaverse.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023

A Problem Analysis in Game-Based Student Response System from UX Elements Perspective.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023

2022
Investigating Remote Teaching: How Google Meet and Zoom Affect Teachers and Students' Experience.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
Bumbometer digital crowd game: collaboration through competition in entertainment events.
J. Interact. Syst., December, 2021

Understanding UX Better: A New Technique to Go beyond Emotion Assessment.
Sensors, 2021

Thinking About Gender: Combinando Design Thinking e GenderMag na Elicitação de Requisitos para um Software de Apoio a Avaliação de UX.
Proceedings of the Anais do WER21, 2021

LogMe: An Application for Generating Logs in Immersive Interactions for UX Evaluation.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021

Immersive UX: A UX Evaluation Framework for Digital Immersive Experiences in the Context of Entertainment.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021

2020
Descrevendo requisitos de User eXperience em Critérios de Aceitação de User Stories.
Proceedings of the Anais do WER20, 2020

Challenges and Learning from Remote Teaching of Usability and UX: An Experience Report.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020

Enhanced interaction: audience engagement in entertainment events through the Bumbometer app.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

UX trek: a post-interaction journey from immersive experience logs.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

To Inspect or to Test? What Approach Provides Better Results When It Comes to Usability and UX?
Proceedings of the 22nd International Conference on Enterprise Information Systems, 2020

2019
Are scale-based techniques enough for learners to convey their UX when using a Learning Management System?
Revista Brasileira de Informática na Educ., 2019

UX-Tips: A UX evaluation technique to support the identification of software application problems.
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 2019

2018
Do Scale Type Techniques Identify Problems that Affect User eXperience? User Experience Evaluation of a Mobile Application (S).
Proceedings of the 30th International Conference on Software Engineering and Knowledge Engineering, 2018


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