Leonard A. Annetta
Orcid: 0000-0003-0426-8832
According to our database1,
Leonard A. Annetta
authored at least 10 papers
between 2009 and 2021.
Collaborative distances:
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Bibliography
2021
How STEM Game Design Participants Discuss Their Project Goals and Their Success Differently.
Proceedings of the Advances in Quantitative Ethnography - Third International Conference, 2021
2020
Cognitive Modeling of Learning Using Big Data From a Science-Based Game Development Environment.
Int. J. Game Based Learn., 2020
2019
Proceedings of the Learning in a Digital World, 2019
2018
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations.
Comput. Hum. Behav., 2018
2015
Game immersion experience: its hierarchical structure and impact on game-based science learning.
J. Comput. Assist. Learn., 2015
2014
Inf. Sci., 2014
Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames.
Comput. Educ., 2014
2013
Comput. Hum. Behav., 2013
2010
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software.
Int. J. Gaming Comput. Mediat. Simulations, 2010
2009
Investigating the impact of video games on high school students' engagement and learning about genetics.
Comput. Educ., 2009