Leo Natan Paschoal
Orcid: 0000-0003-1076-9174
According to our database1,
Leo Natan Paschoal
authored at least 20 papers
between 2015 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2023
Informatics Educ., 2023
Proceedings of the XXII Brazilian Symposium on Software Quality, 2023
Software Engineering Education Through Experiential Learning for Fostering Soft Skills.
Proceedings of the IEEE Frontiers in Education Conference, 2023
2022
On the Experimental Process in Evaluations of Brazilian Conversational Agents in Education.
Rev. Iberoam. de Tecnol. del Aprendiz., 2022
2021
Quality Models and Quality Attributes for Open Educational Resources: A Systematic Mapping.
Proceedings of the IEEE Frontiers in Education Conference, 2021
2020
Is It Worth Using Gamification on Software Testing Education? An Extended Experience Report in the Context of Undergraduate Students.
J. Softw. Eng. Res. Dev., 2020
Proceedings of the SBSI'20: XVI Brazilian Symposium on Information Systems, 2020
Evaluating the impact of Software Testing Education through the Flipped Classroom Model in deriving Test Requirements.
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020
Proceedings of the IEEE Frontiers in Education Conference, 2020
Towards an Open Educational Resource Sensitive to Student's Context to Support Introductory Programming Courses.
Proceedings of the IEEE Frontiers in Education Conference, 2020
Teaching Scrum Practices with the Support of Brazilian Startups: an Initiative in Software Engineering Course.
Proceedings of the XXIII Iberoamerican Conference on Software Engineering, 2020
A Framework to support the Experimental Evaluation Process of the Pedagogical Conversational Systems.
Proceedings of the XXIII Iberoamerican Conference on Software Engineering, 2020
2019
Can we use the Flipped Classroom Model to teach Black-box Testing to Computer Students?
Proceedings of the XVIII Brazilian Symposium on Software Quality, 2019
Proceedings of the XVIII Brazilian Symposium on Software Quality, 2019
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 2019
2018
Integrating Project Based Learning and Project Management for Software Engineering Teaching: An Experience Report.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Proceedings of the 17th Brazilian Symposium on Software Quality, 2018
A Chatterbot Sensitive to Student's Context to Help on Software Engineering Education.
Proceedings of the XLIV Latin American Computer Conference, 2018
2015
Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015