Leith Kin Yip Chan

Orcid: 0009-0009-7253-2480

According to our database1, Leith Kin Yip Chan authored at least 15 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
VR-Enabled Intelligent Space Planning Platform for Facility Layout Redesign.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Exploration of On-skin Interfaces to Enhance Immersive Experiences and Promote Inclusive Applications.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

2022
Human Factors Related to Cybersickness Tolerance in Virtual Environment.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2020
A study of cybersickness and sensory conflict theory using a motion-coupled virtual reality system.
Displays, 2020

2019
Effect of Sensory Conflict and Postural Instability on Cybersickness.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2017
Corrective feedback for depth perception in CAVE-like systems.
Proceedings of the 2017 IEEE Virtual Reality, 2017

A low-cost lighthouse-based virtual reality head tracking system.
Proceedings of the International Conference on 3D Immersion, 2017

MagicPad HD: The Spatial User Interface.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017

2016
Dendritic Cells for Behaviour Detection in Immersive Virtual Reality Training.
Proceedings of the Research and Development in Intelligent Systems XXXIII, 2016

Depth Perception in Virtual Environment: The Effects of Immersive System and Freedom of Movement.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Immersive Learning Environment for Visual Arts.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2014
<i>Pure Land</i>: Futures for Embodied Museography.
ACM Journal on Computing and Cultural Heritage, 2014

2013
Spatial user interface for experiencing Mogao caves.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

2010
A tangible user interface using spatial Augmented Reality.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

1997
World Space Surface Pasting.
Proceedings of the Graphics Interface 1997 Conference, 1997


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