Leigh McLoughlin
According to our database1,
Leigh McLoughlin
authored at least 9 papers
between 2007 and 2016.
Collaborative distances:
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Bibliography
2016
IEEE Computer Graphics and Applications, 2016
2013
Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013
2010
Virtual Real., 2010
Educating technophile artists and artophile technologists: A successful experiment in higher education.
Comput. Graph., 2010
2009
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
2007
Critters in the classroom: a 3D computer-game-like tool for teaching programming to computer animation students.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007