Leigh McLoughlin

According to our database1, Leigh McLoughlin authored at least 9 papers between 2007 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Virtual Sculpting and 3D Printing for Young People with Disabilities.
IEEE Computer Graphics and Applications, 2016

2013
Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Reverse Skew-T - A Cloudmaking Tool for CG.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2010
Developing serious games for cultural heritage: a state-of-the-art review.
Virtual Real., 2010

Educating technophile artists and artophile technologists: A successful experiment in higher education.
Comput. Graph., 2010

2009
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Cloud 21.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

The case for research in game engine architecture.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
Critters in the classroom: a 3D computer-game-like tool for teaching programming to computer animation students.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007


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