Leigh Ellen Potter

Orcid: 0000-0003-3747-1335

According to our database1, Leigh Ellen Potter authored at least 43 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Using Extended Reality in Flight Simulators: A Literature Review.
IEEE Trans. Vis. Comput. Graph., 2023

2022
EduCHI 2022: 4th Annual Symposium on HCI Education.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Investigating External Airflow and Reduced Room Temperature to Reduce Virtual Reality Sickness.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

EduCHI 2021: 3rd Annual Symposium on HCI Education.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Preparing for Projects: IT Student Self-Evaluation of Technical and Professional Skills.
Proceedings of the SIGMIS-CPR 2020, 2020

Defining AR: Public Perceptions of an Evolving Landscape.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

EduCHI 2020: 2nd Annual Symposium on HCI Education.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Validation of Architectural Requirements for Tackling Cloud Computing Barriers: Cloud Provider Perspective.
Proceedings of the CENTERIS 2020 - International Conference on ENTERprise Information Systems / ProjMAN 2020 - International Conference on Project MANagement / HCist 2020, 2020

2019
Addressing Social Inclusion in the IS Field through Theatre.
Proceedings of the 2019 on Computers and People Research Conference, 2019

New and Emerging Technology: Ownership and Adoption.
Proceedings of the 2019 on Computers and People Research Conference, 2019

Overlays and Goggles and Projections, Oh My!: Exploring Public Perceptions of Augmented Reality Technologies.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

2018
A Day in the Life: An Interactive Application to Introduce IT Students to the Workplace.
Proceedings of the 2018 ACM SIGMIS Conference on Computers and People Research, 2018

Impact of air flow and a hybrid locomotion system on cybersickness.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

High computer gaming experience may cause higher virtual reality sickness.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Taking the 'A' Out of 'AR': Play Based Low Fidelity Contextual Prototyping of Mobile Augmented Reality.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Observations and Opportunities for Deploying Virtual Reality for Passenger Boats.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Spatial virtual keyboard for wand based virtual reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Proposing augmentation of live sporting events with gamification and social sharing.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Does culture matter?: understanding the impact of cultural contents in digital games on older people.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Cybersickness and migraine triggers: exploring common ground.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

The impacts of deaf culture on designing with deaf children.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Wearable bass tactile sound systems and immersion.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

2016
The Potential of Emerging Technology for Social Change.
Proceedings of the 2016 ACM SIGMIS Conference on Computers and People Research, 2016

Designing Games for Presence in Consumer Virtual Reality.
Proceedings of the 2016 ACM SIGMIS Conference on Computers and People Research, 2016

Promoting Physical Activity In Seniors: Future Opportunities with Emerging Technologies.
Proceedings of the 2016 ACM SIGMIS Conference on Computers and People Research, 2016

Identifying Best Practices in organisational SOA Governance Adoption: Case Study of Saudi Arabia's E-Government Programme.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016

A player engagement model for an augmented reality game: a case of pokémon go.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Virtual reality and nature based tourism: an opportunity for operators and visitors.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

2015
What Skills do you Need to Work in Cyber Security?: A Look at the Australian Market.
Proceedings of the 2015 ACM SIGMIS Conference on Computers and People Research, 2015

Panel: Preparing the Next Generation of Computer Personnel.
Proceedings of the 2015 ACM SIGMIS Conference on Computers and People Research, 2015

The Emerging Technology Consumer: Designing NUI Interaction for Learning and Retention.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

2014
Great expectations: what do children expect from their technology?
Proceedings of the 2014 Computers and People Research Conference, SIGMIS-CPR '14, Singapore, Singapore - May 29, 2014

Experiences using emerging technology.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Design with the deaf: do deaf children need their own approach when designing technology?
Proceedings of the IDC '14, 2014

2013
The Leap Motion controller: a view on sign language.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

2012
Sign my world: lessons learned from prototyping sessions with young deaf children.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Designing a mobile video game to help young deaf children learn Auslan.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

The View from the Trenches: Satisfaction with eHealth systems by a group of health professionals.
Proceedings of the Australasian Conference on Information Systems, 2012

2011
Seek and Sign: an early experience of the joys and challenges of software design with young deaf children.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

2009
From human capital to knowledge assets: how regions create competitiveness.
Proceedings of the 2009 ACM SIGMIS CPR Conference on Computer Personnel Research 2009, 2009

Childhood interest in IT and the choice of IT as a career: the experiences of a group of IT professionals.
Proceedings of the 2009 ACM SIGMIS CPR Conference on Computer Personnel Research 2009, 2009

2004
Investigating the Gap Between IT Professionals and Users.
Proceedings of the Australasian Conference on Information Systems, 2004

2000
Usability: changes in the field: A look at the system quality aspect of changing usability practices.
Proceedings of the Challenges of Information Technology Management in the 21st Century, 2000


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