Leif R. Hedman
According to our database1,
Leif R. Hedman
authored at least 14 papers
between 2004 and 2014.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2014
Using Virtual World Training to Increase Situation Awareness during Cardiopulmonary Resuscitation.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014
2013
Surgical Novices Randomized to Train in Two Video Games Become More Motivated During Training in MIST-VR and GI Mentor II Than Students with No Video Game Training.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
Face Validity of VIS-Ed: A Visualization Program for Teaching Medical Students and Residents the Biomechanics of Cervical Spine Trauma.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
2012
Training Diagnosis and Treatment of Cervical Spine Trauma Using a New Educational Program for Visualization Through Imaging and Simulation (VIS): A First Evaluation by Medical Students.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
2011
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
2010
Information technologies and transitions in the lives of 55-65-year-olds: The case of colliding life interests.
Int. J. Hum. Comput. Stud., 2010
2009
Retention of Knowledge after Repeated Virtual World CPR Training in High School Students.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009
2008
Transfer of Systematic Computer Game training in Surgical Novices on Performance in Virtual Reality Image Guided Surgical Simulators.
Proceedings of the Medicine Meets Virtual Reality 16, 2008
Effects of Repeated CPR Training in Virtual Worlds on Medical Students' Performance.
Proceedings of the Medicine Meets Virtual Reality 16, 2008
2007
Proceedings of the Medicine Meets Virtual Reality 15, 2007
Implementing Virtual Worlds for Systematic Training of prehospital CPR in Medical School.
Proceedings of the Medicine Meets Virtual Reality 15, 2007
2006
Using information technology: engagement modes, flow experience, and personality orientations.
Comput. Hum. Behav., 2006
2004
Engaging in Activities Involving Information Technology: Dimensions, Modes, and Flow.
Hum. Factors, 2004
Early use of Internet-based educational resources: effects on students' engagement modes and flow experience.
Behav. Inf. Technol., 2004