Leif Oppermann
Orcid: 0000-0002-8920-0986
According to our database1,
Leif Oppermann
authored at least 52 papers
between 2003 and 2024.
Collaborative distances:
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Bibliography
2024
"Real impact": Challenges and opportunities in bridging the gap between research and practice - Making a difference in industry, policy, and society.
Int. J. Inf. Manag., 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Industrial Metaverse: Supporting remote maintenance with avatars and digital twins in collaborative XR environments.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
i-com, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
2019
Tango vs. HoloLens: A Comparison of Collaborative Indoor AR Visualisations Using Hand-Held and Hands-Free Devices.
Multimodal Technol. Interact., 2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Beyond HCI and CSCW: Challenges and Useful Practices Towards a Human-Centred Vision of AI and IA.
Proceedings of the Halfway to the Future Symposium 2019, 2019
2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Socio-technical Challenges in the Digital Gap between Building Information Modeling and Industry 4.0.
Proceedings of the 3rd International Workshop on Socio-Technical Perspective in IS development (STPIS'17) co-located with 29th International Conference on Advanced Information Systems Engineering (CAiSE 2017), 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Head-Mounted Displays in German Companies A Virtual, Augmented and Mixed Reality Check.
i-com, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Proceedings of the Mensch und Computer 2016, 2016
2015
Proceedings of the 45. Jahrestagung der Gesellschaft für Informatik, Informatik, Energie und Umwelt, INFORMATIK 2015, Cottbus, Germany, September 28, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Natural Europe educational games suite: using structured museum-data for creating mobile educational games.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
2012
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp.
Interact. Comput., 2012
Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content.
Proceedings of the International Conference on the Foundations of Digital Games, 2012
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games.
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2011
Proceedings of the Pervasive Computing - 9th International Conference, 2011
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Handbook of Augmented Reality, 2011
2009
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009
2008
Proceedings of the Map-based Mobile Services - Design, Interaction and Usability, 2008
Proceedings of the 38. Jahrestagung der Gesellschaft für Informatik, Beherrschbare Systeme, 2008
Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the Simulation und Visualisierung 2007 (SimVis 2007), 2007
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007
2006
Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006
2005
Proceedings of the 13th ACM International Conference on Multimedia, 2005
2004
Entwicklung wirksamer digitaler Effekte und effektiver Interaktion in Augmented Reality Präsentationen.
Proceedings of the Simulation und Visualisierung 2004 (SimVis 2004) 4-5 März 2004, 2004
Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
2003
Skriptbasierte Entwicklung interaktiver 2D/3D-Inhalte.
Proceedings of the Simulation und Visualisierung 2003 (SimVis 2003), 2003