Leif Oppermann

Orcid: 0000-0002-8920-0986

According to our database1, Leif Oppermann authored at least 52 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
"Real impact": Challenges and opportunities in bridging the gap between research and practice - Making a difference in industry, policy, and society.
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Int. J. Inf. Manag., 2024

Exploring an XR Indoor Navigation System for Remote Collaboration.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024


2023
Industrial Metaverse: Supporting remote maintenance with avatars and digital twins in collaborative XR environments.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Evaluation of Mixed Reality Support for Bridge Inspectors Using BIM Data.
i-com, 2022

There's more than one metaverse.
i-com, 2022

Mixed Reality Support for Bridge Inspectors.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Splash! Identifying the Grand Challenges for WaterHCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Interaction in Virtual Worlds.
Virtual and Augmented Reality, 2022

2021
Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
AR Mini-Games for Supermarkets.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

2019
Tango vs. HoloLens: A Comparison of Collaborative Indoor AR Visualisations Using Hand-Held and Hands-Free Devices.
Multimodal Technol. Interact., 2019

Smartglasses in the Sterile Supply Process.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Beyond HCI and CSCW: Challenges and Useful Practices Towards a Human-Centred Vision of AI and IA.
Proceedings of the Halfway to the Future Symposium 2019, 2019

2017
ORBFusion: Real-Time and Accurate Dense SLAM at Large Scale.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Socio-technical Challenges in the Digital Gap between Building Information Modeling and Industry 4.0.
Proceedings of the 3rd International Workshop on Socio-Technical Perspective in IS development (STPIS'17) co-located with 29th International Conference on Advanced Information Systems Engineering (CAiSE 2017), 2017

Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Introduction to this Special Issue on Smart Glasses.
i-com, 2016

Head-Mounted Displays in German Companies A Virtual, Augmented and Mixed Reality Check.
i-com, 2016

Mobile cross-media visualisations made from building information modelling data.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Playing on AREEF: evaluation of an underwater augmented reality game for kids.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

On the use of audio in the educational location based game platform MILE.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Blended Learning an einer Textilmaschine im Technikum.
Proceedings of the Mensch und Computer 2016, 2016

2015
Auto AR - In Situ Visualization for Building Information Modelling.
ERCIM News, 2015

Augmented Reality Supported Learning.
ERCIM News, 2015

EnArgus: Zentrales Informationssystem Energieforschungsförderung.
Proceedings of the 45. Jahrestagung der Gesellschaft für Informatik, Informatik, Energie und Umwelt, INFORMATIK 2015, Cottbus, Germany, September 28, 2015

Pervasive Games.
Proceedings of the Entertainment Computing and Serious Games, 2015

The Smartphone Project: An Augmented Dance Performance.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Natural Europe educational games suite: using structured museum-data for creating mobile educational games.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
AREEF Multi-player Underwater Augmented Reality experience.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

TOTEM.Scout: A mobile tool for in-situ creation of location-based content.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2012
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp.
Interact. Comput., 2012

Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Locating experience: touring a pervasive performance.
Pers. Ubiquitous Comput., 2011

Lessons from Touring a Location-Based Experience.
Proceedings of the Pervasive Computing - 9th International Conference, 2011

Tidy City: A location-based game for city exploration based on user-created content.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Designing Mobile Augmented Reality Games.
Proceedings of the Handbook of Augmented Reality, 2011

2009
Facilitating the development of location-based experiences.
PhD thesis, 2009

Ubikequitous computing: designing interactive experiences for cyclists.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

An Abstract Location Model for Mobile Games.
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

2008
Mobile Location-Based Gaming.
Proceedings of the Map-based Mobile Services - Design, Interaction and Usability, 2008

On the choice of programming languages for developing location-based mobile games.
Proceedings of the 38. Jahrestagung der Gesellschaft für Informatik, Beherrschbare Systeme, 2008

Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Mixed Reality Techniques for Visualizations in a 3D Information Space.
Proceedings of the Simulation und Visualisierung 2007 (SimVis 2007), 2007

Addressing Mobile Phone Diversity in Ubicomp Experience Development.
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

2006
Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

2005
The multimedia challenges raised by pervasive games.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

2004
Entwicklung wirksamer digitaler Effekte und effektiver Interaktion in Augmented Reality Präsentationen.
Proceedings of the Simulation und Visualisierung 2004 (SimVis 2004) 4-5 März 2004, 2004

Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
Skriptbasierte Entwicklung interaktiver 2D/3D-Inhalte.
Proceedings of the Simulation und Visualisierung 2003 (SimVis 2003), 2003


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