Lei Zhang

Affiliations:
  • Virginia Tech, Department of Computer Science, Center for Human-Computer Interaction, Blacksburg, VA, USA


According to our database1, Lei Zhang authored at least 9 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Bilevel Optimization in the Deep Learning Era: Methods and Applications.
PhD thesis, 2024

2022
Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Exploring Effect of Level of Storytelling Richness on Science Learning in Interactive and Immersive Virtual Reality.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

2021
Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Designing immersive virtual reality stories with rich characters and high interactivity to promote learning of complex immunology concepts.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2019
Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Enabling Immunology Learning in Virtual Reality Through Storytelling and Interactivity.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications and Case Studies, 2019

2018
Climb, Direct, Stack: Smart Interfaces for ELeague Contest.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018


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