Leanne Hides

Orcid: 0000-0002-4550-8460

According to our database1, Leanne Hides authored at least 12 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024

2020
A Social Robot to Deliver an 8-Week Intervention for Diabetes Management: Initial Test of Feasibility in a Hospital Clinic.
Proceedings of the Social Robotics - 12th International Conference, 2020

2018
Measures of incentives and confidence in using a social robot.
Sci. Robotics, 2018

The Impact of Rewards and Trait Reward Responsiveness on Player Motivation.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2016
Development and validation of the Italian version of the Mobile Application Rating Scale and its generalisability to apps targeting primary prevention.
BMC Medical Informatics Decis. Mak., 2016

Corrigendum to "Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people" [Comput. Hum. Behav.] 54 (2016) 207-214.
Comput. Hum. Behav., 2016

Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people.
Comput. Hum. Behav., 2016

The Social Context of Video Game Play: Challenges and Strategies.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Indicators of wellbeing in recreational video game players.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Redefining Videogame Reward Types.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2013
Positively playful: when videogames lead to player wellbeing.
Proceedings of the First International Conference on Gameful Design, 2013


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