Leah Buechley

Orcid: 0000-0003-2661-2761

According to our database1, Leah Buechley authored at least 72 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Characteristics of Conductive Paints and Tapes for Interactive Murals.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., August, 2024

TRAvel Slicer: Continuous Extrusion Toolpaths for 3D Printing.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Making Biomaterials for Sustainable Tangible Interfaces.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Sustainable Unmaking: Designing for Biodegradation, Decay, and Disassembly.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

WeaveSlicer: Expanding the Range of Printable Geometries in Clay.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Interactive Murals: New Opportunities for Collaborative STEAM Learning.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

CeraMetal: A New Approach to Low-Cost Metal 3D Printing with Bronze Clay.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Shape-Changing Clay-Dough: Taking a Material-Oriented Approach to 3D Printing Ceramic Forms.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Demonstrating New Materials, Software, and Hardware from the Hand and Machine Lab.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Ode to Barelas: Supporting Youth Agency Cultural Expression, and Community Engagement Through an Interactive Mural.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Interactive Murals: New Interactions and Educational Opportunities for Diverse Youth.
XRDS, 2023

PaperCut: A Craft-Centered Approach to Digital Fabrication Using Cut Paper as a Design Medium.
Proceedings of FabLearn / Constructionism 2023: Full and Short Research Papers, 2023

3D Printable Play-Dough.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

3D Printable Play-Dough: New Biodegradable Materials and Creative Possibilities for Digital Fabrication.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

LilyTiny in the Wild: Studying the Adoption of a Low-Cost Sewable Microcontroller for Computing Education.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

Towards Mutual Benefit: Reflecting on Artist Residencies as a Method for Collaboration in DIS.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Extruder-Turtle: A Library for 3D Printing Delicate, Textured, and Flexible Objects.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

A Computational Fabrication Course: Exploring Philosophical Reflection, Real-World Use, Personal Expression, and Social Connection.
Proceedings of the SCF '22: Proceedings of the 7th Annual ACM Symposium on Computational Fabrication, 2022

The LilyTiny: A Case Study in Expanding Access to Electronic Textiles.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Slabforge: Design Software for Slab-Based Ceramics.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2018
Celebrating Art, Craft and Computation.
Proceedings of the Conference on Creativity and Making in Education, 2018

Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
Engaging Amateurs in the Design, Fabrication, and Assembly of Electronic Devices.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2014
Sketching in circuits: designing and building electronics on paper.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Do-it-yourself cellphones: an investigation into the possibilities and limits of high-tech diy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Microcontrollers as material: crafting circuits with paper, conductive ink, electronic components, and an "untoolkit".
Proceedings of the Seventh International Conference on Tangible, 2013

FAB at CHI: digital fabrication tools, design, and community.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Codeable objects: computational design and digital fabrication for novice programmers.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A curriculum for teaching computer science through computational textiles.
Proceedings of the Interaction Design and Children 2013, 2013

Drawing the electric: storytelling with conductive ink.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Crafting technology: Reimagining the processes, materials, and cultures of electronics.
ACM Trans. Comput. Hum. Interact., 2012

Paper mechanisms for sonic interaction.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Collaboration in open-source hardware: third-party variations on the arduino duemilanove.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

From materials to materiality: connecting practice and theory in hc.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Animating paper using shape memory alloys.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Case studies in the personal fabrication of electronic products.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Special issue on material computing.
Pers. Ubiquitous Comput., 2011

Demo hour.
Interactions, 2011

Fine bookbinding meets electronics.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Handcrafting textile interfaces from a kit-of-no-parts.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Fab FM: the design, making, and modification of an open-source electronic product.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Scaffolding creativity with open-source hardware.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

LilyPond: an online community for sharing e-textile projects.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Sticking together: handcrafting personalized communication interfaces.
Proceedings of the Interaction Design and Children, 2011

2010
Bits and Pieces: Potential Future Scenarios for Children's Mobile Technology.
Int. J. Mob. Hum. Comput. Interact., 2010

Questioning Invisibility.
Computer, 2010

Electronic popables: exploring paper-based computing through an interactive pop-up book.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Making textile sensors from scratch.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Living wall: programmable wallpaper for interactive spaces.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Amarino: a toolkit for the rapid prototyping of mobile ubiquitous computing.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

LilyPad Arduino: rethinking the materials and cultures of educational technology.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

An e-sewing tutorial for DIY learning.
Proceedings of the Interaction Design and Children, 2010

Handcrafting textile mice.
Proceedings of the Conference on Designing Interactive Systems, 2010

LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft.
Pers. Ubiquitous Comput., 2009

Paints, paper, and programs: first steps toward the computational sketchbook.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Touch Me Wear: Getting Physical with Social Networks.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

Programming reality: from transitive materials to organic user interfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

DIY for CHI: methods, communities, and values of reuse and customization.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Children's programming, reconsidered: settings, stuff, and surfaces.
Proceedings of the Interaction Design and Children, 2009

2008
The LilyPad Arduino: Toward Wearable Engineering for Everyone.
IEEE Pervasive Comput., 2008

Pervasive Fabrication: Making Construction Ubiquitous in Education.
J. Softw., 2008

Computers and Physical Construction: Blending Fabrication into Computer Science Education.
Proceedings of the 2008 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2008

The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Towards a curriculum for electronic textiles in the high school classroom.
Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2007

Boda blocks: a collaborative tool for exploring tangible three-dimensional cellular automata.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
Invisibility Considered Harmful: Revisiting Traditional Principles of Ubiquitous Computing in the Context of Education.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006

A Construction Kit for Electronic Textiles.
Proceedings of the Tenth IEEE International Symposium on Wearable Computers (ISWC 2006), 2006

Electronic/computational textiles and children's crafts.
Proceedings of the Interaction Design and Children, 2006

2005
Quilt Snaps: A Fabric Based Computational Construction Kit.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

The homespun museum: computers, fabrication, and the design of personalized exhibits.
Proceedings of the 5th Conference on Creativity & Cognition, 2005

2004
Computation and Construction Kits: Toward the Next Generation of Tangible Building Media for Children.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004


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