Lea Buchweitz
According to our database1,
Lea Buchweitz
authored at least 13 papers
between 2019 and 2022.
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Bibliography
2022
Social Robots Acceptance and Marketability in Italy and Germany: A Cross-National Study Focusing on Assisted Living for Older Adults.
Int. J. Soc. Robotics, 2022
2020
BMC Bioinform., 2020
Tactile navigation with checkpoints as progress indicators?: only when walking longer straight paths.
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020
Tactile Board: A Multimodal Augmentative and Alternative Communication Device for Individuals with Deafblindness.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
A gamified and adaptive learning system for neurodivergent workers in electronic assembling tasks.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
Wow, You Are Terrible at This!: An Intercultural Study on Virtual Agents Giving Mixed Feedback.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020
Captivating Product Experiences: How Virtual Reality Creates Flow and Thereby Optimize Product Presentations.
Proceedings of the HCI in Business, Government and Organizations, 2020
Supporting Diagnosis and Treatment of Scoliosis: Using Augmented Reality to Calculate 3D Spine Models in Real-Time - ARScoliosis.
Proceedings of the IEEE International Conference on Bioinformatics and Biomedicine, 2020
Keep Your Distance: A Playful Haptic Navigation Wearable for Individuals with Deafblindness.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
Exploring Low-Cost Materials to Make Pattern-Based Lock-Screens Accessible for Users with Visual Impairments or Deafblindness.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
Co-Designing Assistive Tools to Support Social Interactions by Individuals Living with Deafblindness.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the HCI in Business, Government and Organizations. eCommerce and Consumer Behavior, 2019
Gamifying Onboarding: How to Increase Both Engagement and Integration of New Employees.
Proceedings of the Advances in Social and Occupational Ergonomics, 2019