Laurissa Tokarchuk
Orcid: 0000-0002-3118-5031
According to our database1,
Laurissa Tokarchuk
authored at least 22 papers
between 2001 and 2024.
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Bibliography
2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023
2022
The potential of remote XR experimentation: Defining benefits and limitations through expert survey and case study.
Frontiers Comput. Sci., 2022
Developing a play-anywhere handheld AR storytelling app using remote data collection.
Frontiers Comput. Sci., 2022
CoRR, 2022
Rich virtual feedback from sensorimotor interaction may harm, not help, learning in immersive virtual reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based story.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Varying user agency and interaction opportunities in a home mobile augmented virtuality story.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
2020
Presence, Embodied Interaction and Motivation: Distinct Learning Phenomena in an Immersive Virtual Environment.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020
Evidence for embodied cognition in immersive virtual environments using a second language learning environment.
Proceedings of the IEEE Conference on Games, 2020
2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
2001
Future broadband radio access systems for integrated services with flexible resource management.
IEEE Commun. Mag., 2001