Laurent Belcour
Orcid: 0000-0002-1982-0717
According to our database1,
Laurent Belcour
authored at least 35 papers
between 2011 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines.
Comput. Graph. Forum, July, 2024
Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation.
Proc. ACM Comput. Graph. Interact. Tech., May, 2024
2023
Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids.
Comput. Graph. Forum, December, 2023
Comput. Graph. Forum, July, 2023
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023
2022
Proc. ACM Comput. Graph. Interact. Tech., 2022
Proc. ACM Comput. Graph. Interact. Tech., 2022
2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021
2020
Pitfalls of the Gram Loss for Neural Texture Synthesis in Light of Deep Feature Histograms.
CoRR, 2020
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
2019
Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames.
Comput. Graph. Forum, 2019
A low-discrepancy sampler that distributes monte carlo errors as a blue noise in screen space.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the 45th Graphics Interface Conference 2019, 2019
A Frequency Analysis and Dual Hierarchy for Efficient Rendering of Subsurface Scattering.
Proceedings of the 45th Graphics Interface Conference 2019, 2019
2018
Efficient rendering of layered materials using an atomic decomposition with statistical operators.
ACM Trans. Graph., 2018
Proceedings of the 29th Eurographics Symposium on Rendering, 2018
2017
ACM Trans. Graph., 2017
ACM Trans. Graph., 2017
ACM Trans. Graph., 2017
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017
2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
2015
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2015
Proceedings of the Measuring, 2015
2014
ACM Trans. Graph., 2014
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2014
2013
Interactive Rendering of Acquired Materials on Dynamic Geometry Using Frequency Analysis.
IEEE Trans. Vis. Comput. Graph., 2013
2012
Analyse fréquencielle du transport de la lumière : de la théorie aux applications. (Frequency Analysis of Light Transport : from Theory to Implementation).
PhD thesis, 2012
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012
2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011