Lauren S. Ferro

Orcid: 0000-0003-4064-8218

Affiliations:
  • Sapienza University of Rome, Italy


According to our database1, Lauren S. Ferro authored at least 19 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
EDD: A Web-Based Editor for Declarative Process Models Using easyDeclare.
Proceedings of the Doctoral Consortium and Demo Track 2024 at the International Conference on Process Mining 2024 co-located with the 6th International Conference on Process Mining (ICPM 2024), 2024

2023
An Approach to Assess the Impact of Tutorials in Video Games.
Informatics, March, 2023

2022
Human Factors in Phishing Attacks: A Systematic Literature Review.
ACM Comput. Surv., 2022

AWATO: A Serious Game to Improve Cybersecurity Awareness.
Proceedings of the HCI in Games, 2022

2021
Gea2: A Serious Game for Technology-Enhanced Learning in STEM.
IEEE Trans. Learn. Technol., 2021

The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences.
Entertain. Comput., 2021

Gaeta: The Great Adventure - A Cultural Heritage Game about the History of Gaeta.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

A Human Factor Approach to Threat Modeling.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2021

2020
A game-based learning experience for improving cybersecurity awareness.
Proceedings of the Fourth Italian Conference on Cyber Security, 2020

Another Week at the Office (AWATO) - An Interactive Serious Game for Threat Modeling Human Factors.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2020

CyberVR: An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

V-DOOR: A Real-Time Virtual Dressing Room Application Using Oculus Rift.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
An Approach to Identifying What Has Gone Wrong in a User Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Alerting Users About Phishing Attacks.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2019

2018
An analysis of players' personality type and preferences for game elements and mechanics.
Entertain. Comput., 2018

VERTO: a visual notation for declarative process models.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2016
The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model.
Entertain. Comput., 2016

2014
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

2013
Towards personalised, gamified systems: an investigation into game design, personality and player typologies.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013


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