Lauren S. Ferro
Orcid: 0000-0003-4064-8218Affiliations:
- Sapienza University of Rome, Italy
According to our database1,
Lauren S. Ferro
authored at least 19 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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on orcid.org
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Bibliography
2024
Proceedings of the Doctoral Consortium and Demo Track 2024 at the International Conference on Process Mining 2024 co-located with the 6th International Conference on Process Mining (ICPM 2024), 2024
2023
Informatics, March, 2023
2022
ACM Comput. Surv., 2022
Proceedings of the HCI in Games, 2022
2021
IEEE Trans. Learn. Technol., 2021
The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences.
Entertain. Comput., 2021
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2021
2020
Proceedings of the Fourth Italian Conference on Cyber Security, 2020
Another Week at the Office (AWATO) - An Interactive Serious Game for Threat Modeling Human Factors.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2020
CyberVR: An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2019
2018
An analysis of players' personality type and preferences for game elements and mechanics.
Entertain. Comput., 2018
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
2016
The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model.
Entertain. Comput., 2016
2014
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
2013
Towards personalised, gamified systems: an investigation into game design, personality and player typologies.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013