Laure Leroy

According to our database1, Laure Leroy authored at least 17 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus.
Virtual Real., 2022

Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review.
Int. J. Hum. Comput. Interact., 2022

2020
Système de réduction de contraintes physiologiques pour une cohérence sensori-motrice en réalité virtuelle.
, 2020

2019
Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

2017
Questioning the use of virtual reality in the assessment of the physical impacts of real-task gestures and tasks.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

2016
Improving shape perception in virtual reality systems using toed-in cameras.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Reducing Gestural Interaction Physical Stress in Virtual Environments: an Experiment.
Proceedings of the 13th International Conference on Human Computer Interaction, 2016

Investigating intermittent stereoscopy: its effects on perception and visual fatigue.
Proceedings of the Stereoscopic Displays and Applications XXVII, 2016

An Adaptive Blur in Peripheral Vision to Reduce Visual Fatigue in Stereoscopic Vision.
Proceedings of the Stereoscopic Displays and Applications XXVII, 2016

2015
Gestural Recognition by a Four-Kinect Module in a CAVE "Le SAS".
Proceedings of the 12th Romanian Human-Computer Interaction Conference, 2015

Innovative Virtual Reality Application for Road Safety Education of Children in Urban Areas.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

2013
"It"+"I": Virtual Embodiments as Hybrid Experiences.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

2012
Visual Fatigue Reduction for Immersive Stereoscopic Displays by Disparity, Content, and Focus-Point Adapted Blur.
IEEE Trans. Ind. Electron., 2012

Real-time adaptive blur for reducing eye strain in stereoscopic displays.
ACM Trans. Appl. Percept., 2012

2008
Integrating a Grasp Exoskeleton Into a String-Based Interface for Human-Scale Interactions.
J. Comput. Inf. Sci. Eng., 2008

2007
Development of a String-Based Haptic Interface by Using a Hybrid Control Approach.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007


  Loading...