Laura Malinverni
Orcid: 0000-0001-9851-5894
According to our database1,
Laura Malinverni
authored at least 32 papers
between 2012 and 2024.
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Bibliography
2024
"It's kind of weird talking to a sphere": Exploring Children's Hopes and Fears on Social Robot Morphology Using Speculative Research Methods.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Think-4-EmCoDe framework: Highlighting key qualities in embodied co-design techniques for children.
Int. J. Hum. Comput. Stud., September, 2023
2022
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children.
Int. J. Hum. Comput. Stud., 2022
"Don't let the robots walk our dogs, but it's ok for them to do our homework": children's perceptions, fears, and hopes in social robots.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
Int. J. Child Comput. Interact., 2021
2020
Relating to materials in digital fabrication: Transform materials to transform yourself.
Int. J. Child Comput. Interact., 2020
Robot Presidents: Who should rule the world?: Teaching Critical Thinking in AI through Reflections upon Food Traditions.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Empowering Children's Critical Reflections on AI, Robotics and Other Intelligent Technologies.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
What is a robot?: an artistic approach to understand children's imaginaries about robots.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences.
Int. J. Hum. Comput. Stud., 2019
2018
An Experience-Centered Framework for Designing Non-Task-Oriented Embodied Interaction Environments.
Multimodal Technol. Interact., 2018
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites.
Int. J. Hum. Comput. Stud., 2018
A conceptual framework to compare two paradigms of augmented and mixed reality experiences.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
An Autoethnographic Approach to Guide Situated Ethical Decisions in Participatory Design with Teenagers.
Interact. Comput., 2017
An inclusive design approach for developing video games for children with Autism Spectrum Disorder.
Comput. Hum. Behav., 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Learning from Failures in Designing and Evaluating Full-Body Interaction Learning Environments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
A Critical analysis of full-body interaction learning environments : towards novel design and evaluation methods.
PhD thesis, 2016
Towards methods for evaluating and communicating participatory design: A multimodal approach.
Int. J. Hum. Comput. Stud., 2016
Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
2015
Sketching through the body: child-generated gestures in full-body interaction design.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
The medium matters: the impact of full-body interaction on the socio-affective aspects of collaboration.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
J. Educ. Technol. Soc., 2014
Redefinition of requirements in the design and development of the project mapocci: from digital art to HCI research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Participatory design strategies to enhance the creative contribution of children with special needs.
Proceedings of the IDC '14, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2012
Impact of embodied interaction on learning processes: design and analysis of an educational application based on physical activity.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012