Laura Malinverni

Orcid: 0000-0001-9851-5894

According to our database1, Laura Malinverni authored at least 32 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
"It's kind of weird talking to a sphere": Exploring Children's Hopes and Fears on Social Robot Morphology Using Speculative Research Methods.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Think-4-EmCoDe framework: Highlighting key qualities in embodied co-design techniques for children.
Int. J. Hum. Comput. Stud., September, 2023

2022
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children.
Int. J. Hum. Comput. Stud., 2022

"Don't let the robots walk our dogs, but it's ok for them to do our homework": children's perceptions, fears, and hopes in social robots.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Co-Designing with Mixed-Ability Groups of Children to Promote Inclusive Education.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Educational Robotics as a boundary object: Towards a research agenda.
Int. J. Child Comput. Interact., 2021

2020
Relating to materials in digital fabrication: Transform materials to transform yourself.
Int. J. Child Comput. Interact., 2020

Robot Presidents: Who should rule the world?: Teaching Critical Thinking in AI through Reflections upon Food Traditions.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Empowering Children's Critical Reflections on AI, Robotics and Other Intelligent Technologies.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

What is a robot?: an artistic approach to understand children's imaginaries about robots.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences.
Int. J. Hum. Comput. Stud., 2019

2018
An Experience-Centered Framework for Designing Non-Task-Oriented Embodied Interaction Environments.
Multimodal Technol. Interact., 2018

Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites.
Int. J. Hum. Comput. Stud., 2018

A conceptual framework to compare two paradigms of augmented and mixed reality experiences.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
An Autoethnographic Approach to Guide Situated Ethical Decisions in Participatory Design with Teenagers.
Interact. Comput., 2017

An inclusive design approach for developing video games for children with Autism Spectrum Disorder.
Comput. Hum. Behav., 2017

Participatory Evaluation with Autistic Children.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Learning from Failures in Designing and Evaluating Full-Body Interaction Learning Environments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
A Critical analysis of full-body interaction learning environments : towards novel design and evaluation methods.
PhD thesis, 2016

Towards methods for evaluating and communicating participatory design: A multimodal approach.
Int. J. Hum. Comput. Stud., 2016

Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

2015
Sketching through the body: child-generated gestures in full-body interaction design.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

The medium matters: the impact of full-body interaction on the socio-affective aspects of collaboration.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Learning of Abstract Concepts through Full-Body Interaction: A Systematic Review.
J. Educ. Technol. Soc., 2014

Redefinition of requirements in the design and development of the project mapocci: from digital art to HCI research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Narrative-based elicitation: orchestrating contributions from experts and children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Participatory design strategies to enhance the creative contribution of children with special needs.
Proceedings of the IDC '14, 2014

Participatory design methods to define educational goals for full-body interaction.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2012
Impact of embodied interaction on learning processes: design and analysis of an educational application based on physical activity.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012


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