Laura Anna Ripamonti
Orcid: 0000-0001-8167-7870
According to our database1,
Laura Anna Ripamonti
authored at least 88 papers
between 2004 and 2024.
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Bibliography
2024
Proceedings of the IEEE Conference on Games, 2024
2023
Multim. Tools Appl., February, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023
Tracing Stress and Arousal in Virtual Reality Games Using Players' Motor and Vocal Behaviour.
Proceedings of the Computer-Human Interaction Research and Applications, 2023
2022
Proceedings of the 42nd IEEE International Conference on Distributed Computing Systems, 2022
Moody5: Personality-biased agents to enhance interactive storytelling in video games.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Between the Buttons: Stress Assessment in Video Games using Players' Behavioural Data.
Proceedings of the 6th International Conference on Computer-Human Interaction Research and Applications, 2022
Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games.
Proceedings of the Extended Reality - First International Conference, 2022
2021
Multim. Tools Appl., 2021
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR).
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021
2020
An empirical study of players' emotions in VR racing games based on a dataset of physiological data.
Multim. Tools Appl., 2020
2019
Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results.
Proceedings of the IEEE Conference on Games, 2019
Proceedings of 3rd Workshop on Games-Human Interaction (GHItaly19) in conjunction with CHITALY 2019, 2019
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019
Proceedings of 3rd Workshop on Games-Human Interaction (GHItaly19) in conjunction with CHITALY 2019, 2019
2018
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games.
Simul. Model. Pract. Theory, 2018
Consumer-oriented Head Mounted Displays: Analysis and Evaluation of Stereoscopic Characteristics and User Preferences.
Mob. Networks Appl., 2018
Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players.
Proceedings of the 14th International Conference on Signal-Image Technology & Internet-Based Systems, 2018
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018
Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018) co-located with AVI 2018, 2018
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018) co-located with AVI 2018, 2018
Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018) co-located with AVI 2018, 2018
2017
Multim. Tools Appl., 2017
J. Ambient Intell. Smart Environ., 2017
Comput. Entertain., 2017
Discovering Indicators of Commitment in Computer-Supported Collaborative Student Teams.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017
Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities.
Proceedings of the Computer-Human Interaction Research and Applications, 2017
Proceedings of the International Conference on Computer-Human Interaction Research and Applications, 2017
Proceedings of the International Conference on Computer-Human Interaction Research and Applications, 2017
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017
Proceedings of the 14th IEEE Annual Consumer Communications & Networking Conference, 2017
2016
Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design.
Int. J. Hum. Cap. Inf. Technol. Prof., 2016
Proceedings of the 22nd Annual International Conference on Mobile Computing and Networking, 2016
Proceedings of the IEEE Symposium on Computers and Communication, 2016
Proceedings of the IEEE Symposium on Computers and Communication, 2016
Proceedings of the Smart Objects and Technologies for Social Good, 2016
Proceedings of the Stereoscopic Displays and Applications XXVII, 2016
Effect of Different Looting Systems on the Behavior of Players in a MMOG: Simulation with Real Data.
Proceedings of the eHealth 360°, 2016
2015
Proceedings of the Internet of Things. IoT Infrastructures, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
2014
Opportunistic mobile games using public transportation systems: a deployability study.
Multim. Syst., 2014
Int. J. Comput. Games Technol., 2014
RDF annotation of Second Life objects: Knowledge Representation meets Social Virtual reality.
Comput. Math. Organ. Theory, 2014
Proceedings of the 14th Koli Calling International Conference on Computing Education Research, 2014
Creating software engineering student interaction profiles for discovering gamification approaches to improve collaboration.
Proceedings of the 15th International Conference on Computer Systems and Technologies, 2014
2013
Resources Optimization in (Video) Games: A Novel Approach to Teach Applied Mathematics?
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013
Follow the Leader: a Scalable Approach for Realistic Group Behavior of Roaming NPCs in MMO Games.
Proceedings of the Twelfth European Conference on the Synthesis and Simulation of Living Systems: Advances in Artificial Life, 2013
Proceedings of the Twelfth European Conference on the Synthesis and Simulation of Living Systems: Advances in Artificial Life, 2013
2012
Proceedings of the IFIP Wireless Days Conference 2012, Ireland, November 21-23, 2012, 2012
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012
Supporting seniors rehabilitation through videogame technology: a distributed approach.
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, 2012
On the Feasibility of Opportunistic Collaborative Mixed Reality Games in a Real Urban Scenario.
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
2011
Proceedings of the Foundations of Augmented Cognition. Directing the Future of Adaptive Systems, 2011
Proceedings of the Digital Human Modeling, 2011
Proceedings of the ENTERprise Information Systems - International Conference, 2011
2010
Managing the design-manufacturing interface in virtual enterprises through multi user virtual environments: a perspective approach.
Int. J. Comput. Integr. Manuf., 2010
Il rapporto tra ICT e PMI italiane e le problematiche economico-organizzative dell'OS
CoRR, 2010
Knowledge Representation in Virtual Teams: A Perspective Approach for Synthetic Worlds.
Proceedings of the Collaborative Networks for a Sustainable World, 2010
2008
2007
J. Community Informatics, 2007
2006
Aggregating Information and Enforcing Awareness Across Communities with the Dynamo RSS Feeds Creation Engine: Preliminary Report.
Proceedings of the On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, 2006
2005
J. Community Informatics, 2005
2004
Combining Scorm Metadata and ACM Computer Curricula to Create an Ontology for Cataloguing Learning Objects.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004