László Neumann

According to our database1, László Neumann authored at least 41 papers between 1989 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2017
Color transfer for underwater dehazing and depth estimation.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017

2014
Image Blending Techniques and their Application in Underwater Mosaicing
Springer Briefs in Computer Science, Springer, ISBN: 978-3-319-05558-9, 2014

2011
A novel method for color correction in epiluminescence microscopy.
Comput. Medical Imaging Graph., 2011

2010
A Robust and Universal Gradient Domain Imaging Solver Using Gradient Variables and Locally Varying Metrics.
Proceedings of the 6th International Symposium on Computational Aesthetics in Graphics, 2010

A Rectangle-Intersection Algorithm with Limited Resource Requirements.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010

2008
Evaluation of HDR tone mapping methods using essential perceptual attributes.
Comput. Graph., 2008

Applications of High Precision Imaging Polarimetry.
Proceedings of the 4th International Symposium on Computational Aesthetics in Graphics, 2008

2007
An Efficient Perception-based Adaptive Color to Gray Transformation.
Proceedings of the 3rd International Symposium on Computational Aesthetics in Graphics, 2007

2006
Systematic Sampling in Image-Synthesis.
Proceedings of the Computational Science and Its Applications, 2006

06221 Dagstuhl Report - Computational Aesthetics in Graphics, Visualization and Imaging.
Proceedings of the Computational Aesthetics in Graphics, Visualization and Imaging, 28.05., 2006

06221 Abstracts Collection - Computational Aestethics in Graphics, Visualization and Imaging.
Proceedings of the Computational Aesthetics in Graphics, Visualization and Imaging, 28.05., 2006

Effect of Interreflections in a Room on the Colour Rendering of Light Source.
Proceedings of the 3rd European Conference on Colour in Graphics, Imaging, and Vision, 2006

2005
Photon Map Gathering on the GPU.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

Computational Color Harmony based on Coloroid System.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

Color Style Transfer Techniques using Hue, Lightness and Saturation Histogram Matching.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

Global Contrast Factor - a New Approach to Image Contrast.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

2004
Fast Multipath Radiosity using Hierarchical Subscenes.
Comput. Graph. Forum, 2004

An interactive perception-based model for characterization of display devices.
Proceedings of the Color Imaging IX: Processing, Hardcopy, and Applications, San Jose, 2004

Gamut Clipping and Mapping Based on the Coloroid System.
Proceedings of the Second European Conference on Colour in Graphics, Imaging, and Vision, 2004

2003
Obscurances for ray-tracing.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Smooth Shape-Based Interpolation using the Conjugate Gradient Method.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

Feature-Preserving Volume Filtering.
Proceedings of the 4th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2002

Visual image query.
Proceedings of the 2nd International Symposium on Smart Graphics, 2002

2000
Extended Ambient Term.
J. Graphics, GPU, & Game Tools, 2000

Gradient Estimation in Volume Data using 4D Linear Regression.
Comput. Graph. Forum, 2000

1999
Reflectance Models with Fast Importance Sampling.
Comput. Graph. Forum, 1999

Compact Metallic Reflectance Models.
Comput. Graph. Forum, 1999

1998
Perception Based Color Image Difference.
Comput. Graph. Forum, 1998

Incident Light Metering in Computer Graphics.
Comput. Graph. Forum, 1998

A New Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Hierarchical Monte Carlo Radiosity.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Automatic Exposure in Computer Graphics Based on the Minimum Information Loss Principle.
Proceedings of the Computer Graphics International Conference, 1998

1997
An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method.
Comput. Graph. Forum, 1997

Radiosity with Well Distributed Ray Sets.
Comput. Graph. Forum, 1997

1996
Global multipath Monte Carlo algorithms for radiosity.
Vis. Comput., 1996

Importance-Driven Stochastic Ray Radiosity.
Proceedings of the Rendering Techniques '96, 1996

1995
Radiosity and Hybrid Methods.
ACM Trans. Graph., 1995

Monte Carlo Radiosity.
Computing, 1995

The Constant Radiosity Step.
Proceedings of the Rendering Techniques '95, 1995

The Stochastic Ray Method for Radiosity.
Proceedings of the Rendering Techniques '95, 1995

1989
Photosimulation: Interreflection with Arbitrary Reflectance Models and Illuminations.
Comput. Graph. Forum, 1989


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